Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)
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35 changed files with 843 additions and 1715 deletions
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@ -44,7 +44,6 @@
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#include "VulkanInitializers.hpp"
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#include "vulkandevice.hpp"
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#include "vulkanswapchain.hpp"
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#include "vulkanMeshLoader.hpp"
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#include "vulkantextoverlay.hpp"
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#include "camera.hpp"
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@ -355,19 +354,6 @@ public:
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// Load a SPIR-V shader
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VkPipelineShaderStageCreateInfo loadShader(std::string fileName, VkShaderStageFlagBits stage);
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// Load a mesh (using ASSIMP) and create vulkan vertex and index buffers with given vertex layout
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void loadMesh(
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std::string fiename,
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vkMeshLoader::MeshBuffer *meshBuffer,
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std::vector<vkMeshLoader::VertexLayout> vertexLayout,
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float scale);
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void loadMesh(
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std::string filename,
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vkMeshLoader::MeshBuffer *meshBuffer,
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std::vector<vkMeshLoader::VertexLayout>
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vertexLayout,
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vkMeshLoader::MeshCreateInfo *meshCreateInfo);
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// Start the main render loop
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void renderLoop();
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