Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)
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35 changed files with 843 additions and 1715 deletions
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@ -19,8 +19,9 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "vulkanbuffer.hpp"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -32,16 +33,6 @@
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// Offscreen frame buffer properties
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#define FB_DIM TEX_DIM
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// Vertex layout for this example
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_UV,
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vkMeshLoader::VERTEX_LAYOUT_COLOR,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL,
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vkMeshLoader::VERTEX_LAYOUT_TANGENT
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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@ -58,11 +49,20 @@ public:
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} floor;
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} textures;
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_UV,
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vks::VERTEX_COMPONENT_COLOR,
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vks::VERTEX_COMPONENT_NORMAL,
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vks::VERTEX_COMPONENT_TANGENT,
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});
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struct {
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vkMeshLoader::MeshBuffer model;
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vkMeshLoader::MeshBuffer floor;
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vkMeshLoader::MeshBuffer quad;
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} meshes;
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vks::Model model;
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vks::Model floor;
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vks::Model quad;
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} models;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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@ -189,9 +189,9 @@ public:
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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// Meshes
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vkMeshLoader::freeMeshBufferResources(device, &meshes.model);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.floor);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
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models.model.destroy();
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models.floor.destroy();
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models.quad.destroy();
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// Uniform buffers
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uniformBuffers.vsOffscreen.destroy();
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@ -459,15 +459,15 @@ public:
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// Background
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vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.floor, 0, NULL);
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vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.floor.vertices.buf, offsets);
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vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.floor.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offScreenCmdBuffer, meshes.floor.indexCount, 1, 0, 0, 0);
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vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &models.floor.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(offScreenCmdBuffer, models.floor.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offScreenCmdBuffer, models.floor.indexCount, 1, 0, 0, 0);
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// Object
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vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.model, 0, NULL);
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vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.model.vertices.buf, offsets);
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vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.model.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offScreenCmdBuffer, meshes.model.indexCount, 3, 0, 0, 0);
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vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &models.model.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(offScreenCmdBuffer, models.model.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offScreenCmdBuffer, models.model.indexCount, 3, 0, 0, 0);
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vkCmdEndRenderPass(offScreenCmdBuffer);
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@ -476,13 +476,13 @@ public:
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void loadAssets()
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{
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loadMesh(getAssetPath() + "models/armor/armor.dae", &meshes.model, vertexLayout, 1.0f);
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models.model.loadFromFile(getAssetPath() + "models/armor/armor.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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vkMeshLoader::MeshCreateInfo meshCreateInfo;
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meshCreateInfo.scale = glm::vec3(2.0f);
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meshCreateInfo.uvscale = glm::vec2(4.0f);
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meshCreateInfo.center = glm::vec3(0.0f, 2.35f, 0.0f);
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loadMesh(getAssetPath() + "models/plane.obj", &meshes.floor, vertexLayout, &meshCreateInfo);
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vks::ModelCreateInfo modelCreateInfo;
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modelCreateInfo.scale = glm::vec3(2.0f);
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modelCreateInfo.uvscale = glm::vec2(4.0f);
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modelCreateInfo.center = glm::vec3(0.0f, 2.35f, 0.0f);
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models.floor.loadFromFile(getAssetPath() + "models/plane.obj", vertexLayout, &modelCreateInfo, vulkanDevice, queue);
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textures.model.colorMap.loadFromFile(getAssetPath() + "models/armor/colormap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.model.normalMap.loadFromFile(getAssetPath() + "models/armor/normalmap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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@ -539,9 +539,9 @@ public:
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if (debugDisplay)
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{
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.debug);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, 1, 0, 0, 1);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.quad.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.quad.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.quad.indexCount, 1, 0, 0, 1);
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// Move viewport to display final composition in lower right corner
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viewport.x = viewport.width * 0.5f;
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viewport.y = viewport.height * 0.5f;
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@ -552,8 +552,8 @@ public:
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// Final composition as full screen quad
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.deferred);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.quad.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.quad.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], 6, 1, 0, 0, 1);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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@ -597,8 +597,8 @@ public:
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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vertexBuffer.size() * sizeof(Vertex),
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&meshes.quad.vertices.buf,
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&meshes.quad.vertices.mem,
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&models.quad.vertices.buffer,
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&models.quad.vertices.memory,
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vertexBuffer.data()));
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// Setup indices
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@ -611,15 +611,17 @@ public:
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indexBuffer.push_back(i * 4 + index);
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}
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}
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meshes.quad.indexCount = static_cast<uint32_t>(indexBuffer.size());
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models.quad.indexCount = static_cast<uint32_t>(indexBuffer.size());
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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indexBuffer.size() * sizeof(uint32_t),
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&meshes.quad.indices.buf,
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&meshes.quad.indices.mem,
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&models.quad.indices.buffer,
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&models.quad.indices.memory,
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indexBuffer.data()));
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models.quad.device = device;
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}
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void setupVertexDescriptions()
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@ -629,7 +631,7 @@ public:
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vkMeshLoader::vertexSize(vertexLayout),
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vertexLayout.stride(),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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