Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)

This commit is contained in:
saschawillems 2017-02-11 14:18:24 +01:00
parent f326b3ec77
commit 7e43a55a76
35 changed files with 843 additions and 1715 deletions

View file

@ -19,24 +19,15 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanTexture.hpp"
#include "vulkanbuffer.hpp"
#include "VulkanTexture.hpp"
#include "VulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
// todo: check if hardware supports sample number (or select max. supported)
#define SAMPLE_COUNT VK_SAMPLE_COUNT_8_BIT
// Vertex layout for this example
std::vector<vkMeshLoader::VertexLayout> vertexLayout =
{
vkMeshLoader::VERTEX_LAYOUT_POSITION,
vkMeshLoader::VERTEX_LAYOUT_UV,
vkMeshLoader::VERTEX_LAYOUT_COLOR,
vkMeshLoader::VERTEX_LAYOUT_NORMAL,
vkMeshLoader::VERTEX_LAYOUT_TANGENT
};
class VulkanExample : public VulkanExampleBase
{
public:
@ -55,11 +46,20 @@ public:
} floor;
} textures;
// Vertex layout for the models
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_UV,
vks::VERTEX_COMPONENT_COLOR,
vks::VERTEX_COMPONENT_NORMAL,
vks::VERTEX_COMPONENT_TANGENT,
});
struct {
vkMeshLoader::MeshBuffer model;
vkMeshLoader::MeshBuffer floor;
vkMeshLoader::MeshBuffer quad;
} meshes;
vks::Model model;
vks::Model floor;
vks::Model quad;
} models;
struct {
VkPipelineVertexInputStateCreateInfo inputState;
@ -194,9 +194,8 @@ public:
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
// Meshes
vkMeshLoader::freeMeshBufferResources(device, &meshes.model);
vkMeshLoader::freeMeshBufferResources(device, &meshes.floor);
//vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
models.model.destroy();
models.floor.destroy();
// Uniform buffers
uniformBuffers.vsOffscreen.destroy();
@ -479,15 +478,15 @@ public:
// Background
vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.floor, 0, NULL);
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.floor.vertices.buf, offsets);
vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.floor.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offScreenCmdBuffer, meshes.floor.indexCount, 1, 0, 0, 0);
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &models.floor.vertices.buffer, offsets);
vkCmdBindIndexBuffer(offScreenCmdBuffer, models.floor.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offScreenCmdBuffer, models.floor.indexCount, 1, 0, 0, 0);
// Object
vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.model, 0, NULL);
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.model.vertices.buf, offsets);
vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.model.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offScreenCmdBuffer, meshes.model.indexCount, 3, 0, 0, 0);
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &models.model.vertices.buffer, offsets);
vkCmdBindIndexBuffer(offScreenCmdBuffer, models.model.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offScreenCmdBuffer, models.model.indexCount, 3, 0, 0, 0);
vkCmdEndRenderPass(offScreenCmdBuffer);
@ -572,13 +571,13 @@ public:
textures.floor.colorMap.loadFromFile(getAssetPath() + "textures/pattern_57_diffuse_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
textures.floor.normalMap.loadFromFile(getAssetPath() + "textures/pattern_57_normal_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
loadMesh(getAssetPath() + "models/armor/armor.dae", &meshes.model, vertexLayout, 1.0f);
models.model.loadFromFile(getAssetPath() + "models/armor/armor.dae", vertexLayout, 1.0f, vulkanDevice, queue);
vkMeshLoader::MeshCreateInfo meshCreateInfo;
meshCreateInfo.scale = glm::vec3(15.0f);
meshCreateInfo.uvscale = glm::vec2(8.0f, 8.0f);
meshCreateInfo.center = glm::vec3(0.0f, 2.3f, 0.0f);
loadMesh(getAssetPath() + "models/openbox.dae", &meshes.floor, vertexLayout, &meshCreateInfo);
vks::ModelCreateInfo modelCreateInfo;
modelCreateInfo.scale = glm::vec3(15.0f);
modelCreateInfo.uvscale = glm::vec2(8.0f, 8.0f);
modelCreateInfo.center = glm::vec3(0.0f, 2.3f, 0.0f);
models.floor.loadFromFile(getAssetPath() + "models/openbox.dae", vertexLayout, &modelCreateInfo, vulkanDevice, queue);
}
void setupVertexDescriptions()
@ -588,7 +587,7 @@ public:
vertices.bindingDescriptions[0] =
vkTools::initializers::vertexInputBindingDescription(
VERTEX_BUFFER_BIND_ID,
vkMeshLoader::vertexSize(vertexLayout),
vertexLayout.stride(),
VK_VERTEX_INPUT_RATE_VERTEX);
// Attribute descriptions