Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)
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35 changed files with 843 additions and 1715 deletions
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@ -21,17 +21,11 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "vulkanMeshLoader.hpp"
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#include "VulkanModel.hpp"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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// Vertex layout for this example
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL,
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vkMeshLoader::VERTEX_LAYOUT_UV
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};
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class VulkanExample : public VulkanExampleBase
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{
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@ -49,9 +43,16 @@ public:
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_NORMAL,
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vks::VERTEX_COMPONENT_UV,
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});
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struct {
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vkMeshLoader::MeshBuffer object;
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} meshes;
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vks::Model object;
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} models;
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struct {
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vk::Buffer tessControl, tessEval;
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@ -103,14 +104,13 @@ public:
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uniformBuffers.tessControl.destroy();
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uniformBuffers.tessEval.destroy();
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vkMeshLoader::freeMeshBufferResources(device, &meshes.object);
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models.object.destroy();
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textures.colorHeightMap.destroy();
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}
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void loadAssets()
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{
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loadMesh(getAssetPath() + "models/plane.obj", &meshes.object, vertexLayout, 0.25f);
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models.object.loadFromFile(getAssetPath() + "models/plane.obj", vertexLayout, 0.25f, vulkanDevice, queue);
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textures.colorHeightMap.loadFromFile(getAssetPath() + "textures/pattern_36_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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}
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@ -161,19 +161,19 @@ public:
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.object.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.object.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.object.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.object.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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if (splitScreen)
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{
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireframe);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.object.indexCount, 1, 0, 0, 0);
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scissor.offset.x = width / 2;
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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}
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.object.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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@ -188,7 +188,7 @@ public:
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vkMeshLoader::vertexSize(vertexLayout),
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vertexLayout.stride(),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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