Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)

This commit is contained in:
saschawillems 2017-02-11 14:18:24 +01:00
parent f326b3ec77
commit 7e43a55a76
35 changed files with 843 additions and 1715 deletions

View file

@ -21,36 +21,36 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanTexture.hpp"
#include "vulkanbuffer.hpp"
#include "VulkanTexture.hpp"
#include "VulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define INSTANCE_BUFFER_BIND_ID 1
#define ENABLE_VALIDATION false
#define INSTANCE_COUNT 8192
// Vertex layout for this example
std::vector<vkMeshLoader::VertexLayout> vertexLayout =
{
vkMeshLoader::VERTEX_LAYOUT_POSITION,
vkMeshLoader::VERTEX_LAYOUT_NORMAL,
vkMeshLoader::VERTEX_LAYOUT_UV,
vkMeshLoader::VERTEX_LAYOUT_COLOR
};
class VulkanExample : public VulkanExampleBase
{
public:
struct {
vkMeshLoader::MeshBuffer rock;
vkMeshLoader::MeshBuffer planet;
} meshes;
struct {
vks::Texture2DArray rocks;
vks::Texture2D planet;
} textures;
// Vertex layout for the models
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_NORMAL,
vks::VERTEX_COMPONENT_UV,
vks::VERTEX_COMPONENT_COLOR,
});
struct {
vks::Model rock;
vks::Model planet;
} models;
// Per-instance data block
struct InstanceData {
glm::vec3 pos;
@ -111,8 +111,8 @@ public:
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyBuffer(device, instanceBuffer.buffer, nullptr);
vkFreeMemory(device, instanceBuffer.memory, nullptr);
meshes.rock.destroy();
meshes.planet.destroy();
models.rock.destroy();
models.planet.destroy();
textures.rocks.destroy();
textures.planet.destroy();
uniformBuffers.scene.destroy();
@ -158,22 +158,22 @@ public:
// Planet
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.planet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.planet);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.planet.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.planet.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.planet.indexCount, 1, 0, 0, 0);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.planet.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.planet.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], models.planet.indexCount, 1, 0, 0, 0);
// Instanced rocks
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.instancedRocks, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.instancedRocks);
// Binding point 0 : Mesh vertex buffer
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.rock.vertices.buf, offsets);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.rock.vertices.buffer, offsets);
// Binding point 1 : Instance data buffer
vkCmdBindVertexBuffers(drawCmdBuffers[i], INSTANCE_BUFFER_BIND_ID, 1, &instanceBuffer.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.rock.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.rock.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
// Render instances
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.rock.indexCount, INSTANCE_COUNT, 0, 0, 0);
vkCmdDrawIndexed(drawCmdBuffers[i], models.rock.indexCount, INSTANCE_COUNT, 0, 0, 0);
vkCmdEndRenderPass(drawCmdBuffers[i]);
@ -183,8 +183,8 @@ public:
void loadAssets()
{
loadMesh(getAssetPath() + "models/rock01.dae", &meshes.rock, vertexLayout, 0.1f);
loadMesh(getAssetPath() + "models/sphere.obj", &meshes.planet, vertexLayout, 0.2f);
models.rock.loadFromFile(getAssetPath() + "models/rock01.dae", vertexLayout, 0.1f, vulkanDevice, queue);
models.planet.loadFromFile(getAssetPath() + "models/sphere.obj", vertexLayout, 0.2f, vulkanDevice, queue);
textures.rocks.loadFromFile(getAssetPath() + "textures/texturearray_rocks_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
textures.planet.loadFromFile(getAssetPath() + "textures/lavaplanet_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
}
@ -340,7 +340,7 @@ public:
// The instancing pipeline uses a vertex input state with two bindings
bindingDescriptions = {
// Binding point 0: Mesh vertex layout description at per-vertex rate
vkTools::initializers::vertexInputBindingDescription(VERTEX_BUFFER_BIND_ID, vkMeshLoader::vertexSize(vertexLayout), VK_VERTEX_INPUT_RATE_VERTEX),
vkTools::initializers::vertexInputBindingDescription(VERTEX_BUFFER_BIND_ID, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
// Binding point 1: Instanced data at per-instance rate
vkTools::initializers::vertexInputBindingDescription(INSTANCE_BUFFER_BIND_ID, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
};