Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)

This commit is contained in:
saschawillems 2017-02-11 14:18:24 +01:00
parent f326b3ec77
commit 7e43a55a76
35 changed files with 843 additions and 1715 deletions

View file

@ -20,22 +20,13 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanTexture.hpp"
#include "vulkanbuffer.hpp"
#include "VulkanTexture.hpp"
#include "VulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
// Vertex layout for this example
std::vector<vkMeshLoader::VertexLayout> vertexLayout =
{
vkMeshLoader::VERTEX_LAYOUT_POSITION,
vkMeshLoader::VERTEX_LAYOUT_UV,
vkMeshLoader::VERTEX_LAYOUT_NORMAL,
vkMeshLoader::VERTEX_LAYOUT_TANGENT,
vkMeshLoader::VERTEX_LAYOUT_BITANGENT
};
class VulkanExample : public VulkanExampleBase
{
public:
@ -53,9 +44,18 @@ public:
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices;
// Vertex layout for the models
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_UV,
vks::VERTEX_COMPONENT_NORMAL,
vks::VERTEX_COMPONENT_TANGENT,
vks::VERTEX_COMPONENT_BITANGENT,
});
struct {
vkMeshLoader::MeshBuffer quad;
} meshes;
vks::Model quad;
} models;
struct {
vk::Buffer vertexShader;
@ -115,8 +115,8 @@ public:
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
models.quad.destroy();
uniformBuffers.vertexShader.destroy();
uniformBuffers.fragmentShader.destroy();
@ -126,7 +126,7 @@ public:
void loadAssets()
{
loadMesh(getAssetPath() + "models/plane_z.obj", &meshes.quad, vertexLayout, 0.1f);
models.quad.loadFromFile(getAssetPath() + "models/plane_z.obj", vertexLayout, 0.1f, vulkanDevice, queue);
textures.colorMap.loadFromFile(getAssetPath() + "textures/rocks_color_bc3.dds", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
textures.normalHeightMap.loadFromFile(getAssetPath() + "textures/rocks_normal_height_rgba.dds", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
}
@ -176,13 +176,13 @@ public:
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.quad.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.quad.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
// Parallax enabled
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.parallaxMapping);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, 1, 0, 0, 1);
vkCmdDrawIndexed(drawCmdBuffers[i], models.quad.indexCount, 1, 0, 0, 1);
// Normal mapping
if (splitScreen)
@ -190,7 +190,7 @@ public:
viewport.x = (float)width / 2.0f;
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.normalMapping);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, 1, 0, 0, 1);
vkCmdDrawIndexed(drawCmdBuffers[i], models.quad.indexCount, 1, 0, 0, 1);
}
vkCmdEndRenderPass(drawCmdBuffers[i]);
@ -206,7 +206,7 @@ public:
vertices.bindingDescriptions[0] =
vkTools::initializers::vertexInputBindingDescription(
VERTEX_BUFFER_BIND_ID,
vkMeshLoader::vertexSize(vertexLayout),
vertexLayout.stride(),
VK_VERTEX_INPUT_RATE_VERTEX);
// Attribute descriptions