Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)
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35 changed files with 843 additions and 1715 deletions
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@ -19,8 +19,8 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanMeshLoader.hpp"
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#include "vulkanbuffer.hpp"
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#include "vulkanModel.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -39,15 +39,6 @@
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// Offscreen frame buffer properties
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#define FB_COLOR_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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// Vertex layout for this example
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_UV,
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vkMeshLoader::VERTEX_LAYOUT_COLOR,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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@ -69,10 +60,18 @@ public:
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glm::vec3 lightPos = glm::vec3();
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float lightFOV = 45.0f;
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_UV,
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vks::VERTEX_COMPONENT_COLOR,
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vks::VERTEX_COMPONENT_NORMAL,
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});
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struct {
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vkMeshLoader::MeshBuffer scene;
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vkMeshLoader::MeshBuffer quad;
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} meshes;
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vks::Model scene;
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vks::Model quad;
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} models;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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@ -178,8 +177,8 @@ public:
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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// Meshes
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vkMeshLoader::freeMeshBufferResources(device, &meshes.scene);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
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models.scene.destroy();
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models.quad.destroy();
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// Uniform buffers
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uniformBuffers.offscreen.destroy();
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@ -366,9 +365,9 @@ public:
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vkCmdBindDescriptorSets(offscreenPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.offscreen, 0, NULL);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(offscreenPass.commandBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.scene.vertices.buf, offsets);
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vkCmdBindIndexBuffer(offscreenPass.commandBuffer, meshes.scene.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offscreenPass.commandBuffer, meshes.scene.indexCount, 1, 0, 0, 0);
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vkCmdBindVertexBuffers(offscreenPass.commandBuffer, VERTEX_BUFFER_BIND_ID, 1, &models.scene.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(offscreenPass.commandBuffer, models.scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offscreenPass.commandBuffer, models.scene.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(offscreenPass.commandBuffer);
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@ -415,18 +414,18 @@ public:
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// Visualize shadow map
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if (displayShadowMap)
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{
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, 1, 0, 0, 0);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.quad.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.quad.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.quad.indexCount, 1, 0, 0, 0);
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}
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// 3D scene
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.quad, 0, 1, &descriptorSets.scene, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, (filterPCF) ? pipelines.sceneShadowPCF : pipelines.sceneShadow);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.scene.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.scene.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.scene.indexCount, 1, 0, 0, 0);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.scene.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.scene.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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@ -436,7 +435,7 @@ public:
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void loadAssets()
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{
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loadMesh(getAssetPath() + "models/vulkanscene_shadow.dae", &meshes.scene, vertexLayout, 4.0f);
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models.scene.loadFromFile(getAssetPath() + "models/vulkanscene_shadow.dae", vertexLayout, 4.0f, vulkanDevice, queue);
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}
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void generateQuad()
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@ -463,21 +462,23 @@ public:
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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vertexBuffer.size() * sizeof(Vertex),
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&meshes.quad.vertices.buf,
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&meshes.quad.vertices.mem,
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&models.quad.vertices.buffer,
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&models.quad.vertices.memory,
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vertexBuffer.data()));
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// Setup indices
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std::vector<uint32_t> indexBuffer = { 0,1,2, 2,3,0 };
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meshes.quad.indexCount = indexBuffer.size();
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models.quad.indexCount = indexBuffer.size();
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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indexBuffer.size() * sizeof(uint32_t),
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&meshes.quad.indices.buf,
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&meshes.quad.indices.mem,
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&models.quad.indices.buffer,
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&models.quad.indices.memory,
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indexBuffer.data()));
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models.quad.device = device;
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}
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void setupVertexDescriptions()
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@ -487,7 +488,7 @@ public:
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vkMeshLoader::vertexSize(vertexLayout),
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vertexLayout.stride(),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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