Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)

This commit is contained in:
saschawillems 2017-02-11 14:18:24 +01:00
parent f326b3ec77
commit 7e43a55a76
35 changed files with 843 additions and 1715 deletions

View file

@ -19,8 +19,8 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanMeshLoader.hpp"
#include "vulkanbuffer.hpp"
#include "vulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -39,15 +39,6 @@
// Offscreen frame buffer properties
#define FB_COLOR_FORMAT VK_FORMAT_R8G8B8A8_UNORM
// Vertex layout for this example
std::vector<vkMeshLoader::VertexLayout> vertexLayout =
{
vkMeshLoader::VERTEX_LAYOUT_POSITION,
vkMeshLoader::VERTEX_LAYOUT_UV,
vkMeshLoader::VERTEX_LAYOUT_COLOR,
vkMeshLoader::VERTEX_LAYOUT_NORMAL
};
class VulkanExample : public VulkanExampleBase
{
public:
@ -69,10 +60,18 @@ public:
glm::vec3 lightPos = glm::vec3();
float lightFOV = 45.0f;
// Vertex layout for the models
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_UV,
vks::VERTEX_COMPONENT_COLOR,
vks::VERTEX_COMPONENT_NORMAL,
});
struct {
vkMeshLoader::MeshBuffer scene;
vkMeshLoader::MeshBuffer quad;
} meshes;
vks::Model scene;
vks::Model quad;
} models;
struct {
VkPipelineVertexInputStateCreateInfo inputState;
@ -178,8 +177,8 @@ public:
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
// Meshes
vkMeshLoader::freeMeshBufferResources(device, &meshes.scene);
vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
models.scene.destroy();
models.quad.destroy();
// Uniform buffers
uniformBuffers.offscreen.destroy();
@ -366,9 +365,9 @@ public:
vkCmdBindDescriptorSets(offscreenPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.offscreen, 0, NULL);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(offscreenPass.commandBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.scene.vertices.buf, offsets);
vkCmdBindIndexBuffer(offscreenPass.commandBuffer, meshes.scene.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offscreenPass.commandBuffer, meshes.scene.indexCount, 1, 0, 0, 0);
vkCmdBindVertexBuffers(offscreenPass.commandBuffer, VERTEX_BUFFER_BIND_ID, 1, &models.scene.vertices.buffer, offsets);
vkCmdBindIndexBuffer(offscreenPass.commandBuffer, models.scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offscreenPass.commandBuffer, models.scene.indexCount, 1, 0, 0, 0);
vkCmdEndRenderPass(offscreenPass.commandBuffer);
@ -415,18 +414,18 @@ public:
// Visualize shadow map
if (displayShadowMap)
{
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, 1, 0, 0, 0);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.quad.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.quad.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], models.quad.indexCount, 1, 0, 0, 0);
}
// 3D scene
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.quad, 0, 1, &descriptorSets.scene, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, (filterPCF) ? pipelines.sceneShadowPCF : pipelines.sceneShadow);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.scene.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.scene.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.scene.indexCount, 1, 0, 0, 0);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.scene.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], models.scene.indexCount, 1, 0, 0, 0);
vkCmdEndRenderPass(drawCmdBuffers[i]);
@ -436,7 +435,7 @@ public:
void loadAssets()
{
loadMesh(getAssetPath() + "models/vulkanscene_shadow.dae", &meshes.scene, vertexLayout, 4.0f);
models.scene.loadFromFile(getAssetPath() + "models/vulkanscene_shadow.dae", vertexLayout, 4.0f, vulkanDevice, queue);
}
void generateQuad()
@ -463,21 +462,23 @@ public:
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
vertexBuffer.size() * sizeof(Vertex),
&meshes.quad.vertices.buf,
&meshes.quad.vertices.mem,
&models.quad.vertices.buffer,
&models.quad.vertices.memory,
vertexBuffer.data()));
// Setup indices
std::vector<uint32_t> indexBuffer = { 0,1,2, 2,3,0 };
meshes.quad.indexCount = indexBuffer.size();
models.quad.indexCount = indexBuffer.size();
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
indexBuffer.size() * sizeof(uint32_t),
&meshes.quad.indices.buf,
&meshes.quad.indices.mem,
&models.quad.indices.buffer,
&models.quad.indices.memory,
indexBuffer.data()));
models.quad.device = device;
}
void setupVertexDescriptions()
@ -487,7 +488,7 @@ public:
vertices.bindingDescriptions[0] =
vkTools::initializers::vertexInputBindingDescription(
VERTEX_BUFFER_BIND_ID,
vkMeshLoader::vertexSize(vertexLayout),
vertexLayout.stride(),
VK_VERTEX_INPUT_RATE_VERTEX);
// Attribute descriptions