Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)

This commit is contained in:
saschawillems 2017-02-11 14:18:24 +01:00
parent f326b3ec77
commit 7e43a55a76
35 changed files with 843 additions and 1715 deletions

View file

@ -21,6 +21,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanTexture.hpp"
#include "VulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -34,15 +35,6 @@
#define SSAO_NOISE_DIM 4
#endif
// Vertex layout for this example
std::vector<vkMeshLoader::VertexLayout> vertexLayout =
{
vkMeshLoader::VERTEX_LAYOUT_POSITION,
vkMeshLoader::VERTEX_LAYOUT_UV,
vkMeshLoader::VERTEX_LAYOUT_COLOR,
vkMeshLoader::VERTEX_LAYOUT_NORMAL,
};
class VulkanExample : public VulkanExampleBase
{
public:
@ -50,9 +42,17 @@ public:
vks::Texture2D ssaoNoise;
} textures;
// Vertex layout for the models
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_UV,
vks::VERTEX_COMPONENT_COLOR,
vks::VERTEX_COMPONENT_NORMAL,
});
struct {
vkMeshLoader::MeshBuffer scene;
} meshes;
vks::Model scene;
} models;
struct {
VkPipelineVertexInputStateCreateInfo inputState;
@ -204,7 +204,7 @@ public:
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr);
// Meshes
vkMeshLoader::freeMeshBufferResources(device, &meshes.scene);
models.scene.destroy();
// Uniform buffers
uniformBuffers.sceneMatrices.destroy();
@ -574,9 +574,9 @@ public:
vkCmdBindPipeline(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.offscreen);
vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.gBuffer, 0, 1, &descriptorSets.floor, 0, NULL);
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.scene.vertices.buf, offsets);
vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.scene.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offScreenCmdBuffer, meshes.scene.indexCount, 1, 0, 0, 0);
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &models.scene.vertices.buffer, offsets);
vkCmdBindIndexBuffer(offScreenCmdBuffer, models.scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offScreenCmdBuffer, models.scene.indexCount, 1, 0, 0, 0);
vkCmdEndRenderPass(offScreenCmdBuffer);
@ -632,11 +632,11 @@ public:
void loadAssets()
{
vkMeshLoader::MeshCreateInfo meshCreateInfo;
meshCreateInfo.scale = glm::vec3(0.5f);
meshCreateInfo.uvscale = glm::vec2(1.0f);
meshCreateInfo.center = glm::vec3(0.0f, 0.0f, 0.0f);
loadMesh(getAssetPath() + "models/sibenik/sibenik.dae", &meshes.scene, vertexLayout, &meshCreateInfo);
vks::ModelCreateInfo modelCreateInfo;
modelCreateInfo.scale = glm::vec3(0.5f);
modelCreateInfo.uvscale = glm::vec2(1.0f);
modelCreateInfo.center = glm::vec3(0.0f, 0.0f, 0.0f);
models.scene.loadFromFile(getAssetPath() + "models/sibenik/sibenik.dae", vertexLayout, &modelCreateInfo, vulkanDevice, queue);
}
void reBuildCommandBuffers()
@ -701,7 +701,7 @@ public:
vertices.bindingDescriptions[0] =
vkTools::initializers::vertexInputBindingDescription(
VERTEX_BUFFER_BIND_ID,
vkMeshLoader::vertexSize(vertexLayout),
vertexLayout.stride(),
VK_VERTEX_INPUT_RATE_VERTEX);
// Attribute descriptions