Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)
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35 changed files with 843 additions and 1715 deletions
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@ -21,6 +21,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -34,15 +35,6 @@
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#define SSAO_NOISE_DIM 4
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#endif
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// Vertex layout for this example
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_UV,
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vkMeshLoader::VERTEX_LAYOUT_COLOR,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL,
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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@ -50,9 +42,17 @@ public:
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vks::Texture2D ssaoNoise;
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} textures;
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_UV,
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vks::VERTEX_COMPONENT_COLOR,
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vks::VERTEX_COMPONENT_NORMAL,
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});
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struct {
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vkMeshLoader::MeshBuffer scene;
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} meshes;
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vks::Model scene;
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} models;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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@ -204,7 +204,7 @@ public:
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr);
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// Meshes
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vkMeshLoader::freeMeshBufferResources(device, &meshes.scene);
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models.scene.destroy();
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// Uniform buffers
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uniformBuffers.sceneMatrices.destroy();
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@ -574,9 +574,9 @@ public:
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vkCmdBindPipeline(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.offscreen);
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vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.gBuffer, 0, 1, &descriptorSets.floor, 0, NULL);
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vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.scene.vertices.buf, offsets);
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vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.scene.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offScreenCmdBuffer, meshes.scene.indexCount, 1, 0, 0, 0);
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vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &models.scene.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(offScreenCmdBuffer, models.scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offScreenCmdBuffer, models.scene.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(offScreenCmdBuffer);
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@ -632,11 +632,11 @@ public:
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void loadAssets()
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{
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vkMeshLoader::MeshCreateInfo meshCreateInfo;
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meshCreateInfo.scale = glm::vec3(0.5f);
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meshCreateInfo.uvscale = glm::vec2(1.0f);
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meshCreateInfo.center = glm::vec3(0.0f, 0.0f, 0.0f);
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loadMesh(getAssetPath() + "models/sibenik/sibenik.dae", &meshes.scene, vertexLayout, &meshCreateInfo);
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vks::ModelCreateInfo modelCreateInfo;
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modelCreateInfo.scale = glm::vec3(0.5f);
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modelCreateInfo.uvscale = glm::vec2(1.0f);
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modelCreateInfo.center = glm::vec3(0.0f, 0.0f, 0.0f);
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models.scene.loadFromFile(getAssetPath() + "models/sibenik/sibenik.dae", vertexLayout, &modelCreateInfo, vulkanDevice, queue);
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}
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void reBuildCommandBuffers()
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@ -701,7 +701,7 @@ public:
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vkMeshLoader::vertexSize(vertexLayout),
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vertexLayout.stride(),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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