Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)

This commit is contained in:
saschawillems 2017-02-11 14:18:24 +01:00
parent f326b3ec77
commit 7e43a55a76
35 changed files with 843 additions and 1715 deletions

View file

@ -21,33 +21,33 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanTexture.hpp"
#include "VulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
#define NUM_LIGHTS 64
// Vertex layout for this example
std::vector<vkMeshLoader::VertexLayout> vertexLayout =
{
vkMeshLoader::VERTEX_LAYOUT_POSITION,
vkMeshLoader::VERTEX_LAYOUT_COLOR,
vkMeshLoader::VERTEX_LAYOUT_NORMAL,
vkMeshLoader::VERTEX_LAYOUT_UV,
};
class VulkanExample : public VulkanExampleBase
{
public:
struct {
vkMeshLoader::MeshBuffer scene;
vkMeshLoader::MeshBuffer transparent;
} meshes;
struct {
vks::Texture2D glass;
} textures;
// Vertex layout for the models
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_COLOR,
vks::VERTEX_COMPONENT_NORMAL,
vks::VERTEX_COMPONENT_UV,
});
struct {
vks::Model scene;
vks::Model transparent;
} models;
struct {
VkPipelineVertexInputStateCreateInfo inputState;
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
@ -155,8 +155,8 @@ public:
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.transparent, nullptr);
textures.glass.destroy();
meshes.scene.destroy();
meshes.transparent.destroy();
models.scene.destroy();
models.transparent.destroy();
uniformBuffers.GBuffer.destroy();
uniformBuffers.lights.destroy();
}
@ -455,9 +455,9 @@ public:
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.offscreen);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.scene, 0, NULL);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.scene.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.scene.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.scene.indexCount, 1, 0, 0, 0);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.scene.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], models.scene.indexCount, 1, 0, 0, 0);
// Second sub pass
// This subpass will use the G-Buffer components that have been filled in the first subpass as input attachment for the final compositing
@ -474,9 +474,9 @@ public:
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.transparent);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.transparent, 0, 1, &descriptorSets.transparent, 0, NULL);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.transparent.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.transparent.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.transparent.indexCount, 1, 0, 0, 0);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.transparent.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.transparent.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], models.transparent.indexCount, 1, 0, 0, 0);
vkCmdEndRenderPass(drawCmdBuffers[i]);
@ -486,8 +486,8 @@ public:
void loadAssets()
{
loadMesh(getAssetPath() + "models/samplebuilding.dae", &meshes.scene, vertexLayout, 1.0f);
loadMesh(getAssetPath() + "models/samplebuilding_glass.dae", &meshes.transparent, vertexLayout, 1.0f);
models.scene.loadFromFile(getAssetPath() + "models/samplebuilding.dae", vertexLayout, 1.0f, vulkanDevice, queue);
models.transparent.loadFromFile(getAssetPath() + "models/samplebuilding_glass.dae", vertexLayout, 1.0f, vulkanDevice, queue);
textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
}
@ -497,7 +497,7 @@ public:
vertices.bindingDescriptions = {
vkTools::initializers::vertexInputBindingDescription(
VERTEX_BUFFER_BIND_ID,
vkMeshLoader::vertexSize(vertexLayout),
vertexLayout.stride(),
VK_VERTEX_INPUT_RATE_VERTEX),
};