Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)
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35 changed files with 843 additions and 1715 deletions
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@ -23,19 +23,12 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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// Vertex layout for this example
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL,
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vkMeshLoader::VERTEX_LAYOUT_UV
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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@ -51,9 +44,16 @@ public:
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_NORMAL,
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vks::VERTEX_COMPONENT_UV,
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});
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struct {
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vkMeshLoader::MeshBuffer object;
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} meshes;
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vks::Model object;
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} models;
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struct {
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vk::Buffer tessControl, tessEval;
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@ -108,8 +108,7 @@ public:
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.object);
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models.object.destroy();
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uniformBuffers.tessControl.destroy();
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uniformBuffers.tessEval.destroy();
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textures.colorMap.destroy();
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@ -162,20 +161,20 @@ public:
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.object.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.object.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.object.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.object.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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if (splitScreen)
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{
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLeft);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.object.indexCount, 1, 0, 0, 0);
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viewport.x = float(width) / 2;
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}
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineRight);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.object.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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@ -185,7 +184,7 @@ public:
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void loadAssets()
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{
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loadMesh(getAssetPath() + "models/lowpoly/deer.dae", &meshes.object, vertexLayout, 1.0f);
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models.object.loadFromFile(getAssetPath() + "models/lowpoly/deer.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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textures.colorMap.loadFromFile(getAssetPath() + "textures/deer.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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}
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@ -196,7 +195,7 @@ public:
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vkMeshLoader::vertexSize(vertexLayout),
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vertexLayout.stride(),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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@ -467,8 +466,6 @@ public:
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uboTessEval.model = glm::rotate(uboTessEval.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboTessEval.model = glm::rotate(uboTessEval.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uint8_t *pData;
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// Tessellation evaulation uniform block
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memcpy(uniformBuffers.tessEval.mapped, &uboTessEval, sizeof(uboTessEval));
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