Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)

This commit is contained in:
saschawillems 2017-02-11 14:18:24 +01:00
parent f326b3ec77
commit 7e43a55a76
35 changed files with 843 additions and 1715 deletions

View file

@ -23,19 +23,12 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanTexture.hpp"
#include "VulkanModel.hpp"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
// Vertex layout for this example
std::vector<vkMeshLoader::VertexLayout> vertexLayout =
{
vkMeshLoader::VERTEX_LAYOUT_POSITION,
vkMeshLoader::VERTEX_LAYOUT_NORMAL,
vkMeshLoader::VERTEX_LAYOUT_UV
};
class VulkanExample : public VulkanExampleBase
{
public:
@ -51,9 +44,16 @@ public:
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices;
// Vertex layout for the models
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_NORMAL,
vks::VERTEX_COMPONENT_UV,
});
struct {
vkMeshLoader::MeshBuffer object;
} meshes;
vks::Model object;
} models;
struct {
vk::Buffer tessControl, tessEval;
@ -108,8 +108,7 @@ public:
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkMeshLoader::freeMeshBufferResources(device, &meshes.object);
models.object.destroy();
uniformBuffers.tessControl.destroy();
uniformBuffers.tessEval.destroy();
textures.colorMap.destroy();
@ -162,20 +161,20 @@ public:
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.object.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.object.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.object.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.object.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
if (splitScreen)
{
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLeft);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);
vkCmdDrawIndexed(drawCmdBuffers[i], models.object.indexCount, 1, 0, 0, 0);
viewport.x = float(width) / 2;
}
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineRight);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);
vkCmdDrawIndexed(drawCmdBuffers[i], models.object.indexCount, 1, 0, 0, 0);
vkCmdEndRenderPass(drawCmdBuffers[i]);
@ -185,7 +184,7 @@ public:
void loadAssets()
{
loadMesh(getAssetPath() + "models/lowpoly/deer.dae", &meshes.object, vertexLayout, 1.0f);
models.object.loadFromFile(getAssetPath() + "models/lowpoly/deer.dae", vertexLayout, 1.0f, vulkanDevice, queue);
textures.colorMap.loadFromFile(getAssetPath() + "textures/deer.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
}
@ -196,7 +195,7 @@ public:
vertices.bindingDescriptions[0] =
vkTools::initializers::vertexInputBindingDescription(
VERTEX_BUFFER_BIND_ID,
vkMeshLoader::vertexSize(vertexLayout),
vertexLayout.stride(),
VK_VERTEX_INPUT_RATE_VERTEX);
// Attribute descriptions
@ -467,8 +466,6 @@ public:
uboTessEval.model = glm::rotate(uboTessEval.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboTessEval.model = glm::rotate(uboTessEval.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
// Tessellation evaulation uniform block
memcpy(uniformBuffers.tessEval.mapped, &uboTessEval, sizeof(uboTessEval));