Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks Code cleanup
This commit is contained in:
parent
b1c2529032
commit
7e84566a3d
1 changed files with 100 additions and 142 deletions
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@ -1,7 +1,7 @@
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/*
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/*
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* Vulkan Example - Offscreen rendering using a separate framebuffer
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* Vulkan Example - Offscreen rendering using a separate framebuffer
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*
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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* Copyright (C) Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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*/
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@ -23,7 +23,6 @@
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#include "VulkanModel.hpp"
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#include "VulkanModel.hpp"
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#include "VulkanBuffer.hpp"
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#include "VulkanBuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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#define ENABLE_VALIDATION false
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// Offscreen frame buffer properties
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// Offscreen frame buffer properties
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@ -103,9 +102,6 @@ public:
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VkRenderPass renderPass;
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VkRenderPass renderPass;
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VkSampler sampler;
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VkSampler sampler;
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VkDescriptorImageInfo descriptor;
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VkDescriptorImageInfo descriptor;
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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// Semaphore used to synchronize between offscreen and final scene render pass
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VkSemaphore semaphore = VK_NULL_HANDLE;
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} offscreenPass;
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} offscreenPass;
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glm::vec3 meshPos = glm::vec3(0.0f, -1.5f, 0.0f);
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glm::vec3 meshPos = glm::vec3(0.0f, -1.5f, 0.0f);
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@ -166,9 +162,6 @@ public:
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uniformBuffers.vsMirror.destroy();
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uniformBuffers.vsMirror.destroy();
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uniformBuffers.vsOffScreen.destroy();
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uniformBuffers.vsOffScreen.destroy();
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uniformBuffers.vsDebugQuad.destroy();
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uniformBuffers.vsDebugQuad.destroy();
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vkFreeCommandBuffers(device, cmdPool, 1, &offscreenPass.commandBuffer);
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vkDestroySemaphore(device, offscreenPass.semaphore, nullptr);
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}
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}
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// Setup the offscreen framebuffer for rendering the mirrored scene
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// Setup the offscreen framebuffer for rendering the mirrored scene
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@ -294,18 +287,18 @@ public:
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dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[0].dstSubpass = 0;
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dependencies[0].dstSubpass = 0;
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dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependencies[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependencies[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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dependencies[1].srcSubpass = 0;
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dependencies[1].srcSubpass = 0;
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dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependencies[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependencies[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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// Create the actual renderpass
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// Create the actual renderpass
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@ -340,22 +333,23 @@ public:
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offscreenPass.descriptor.sampler = offscreenPass.sampler;
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offscreenPass.descriptor.sampler = offscreenPass.sampler;
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}
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}
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// Sets up the command buffer that renders the scene to the offscreen frame buffer
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void buildCommandBuffers()
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void buildOffscreenCommandBuffer()
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{
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{
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if (offscreenPass.commandBuffer == VK_NULL_HANDLE)
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{
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offscreenPass.commandBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, false);
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}
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if (offscreenPass.semaphore == VK_NULL_HANDLE)
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{
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// Create a semaphore used to synchronize offscreen rendering and usage
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VkSemaphoreCreateInfo semaphoreCreateInfo = vks::initializers::semaphoreCreateInfo();
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &offscreenPass.semaphore));
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}
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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VkViewport viewport;
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VkRect2D scissor;
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VkDeviceSize offsets[1] = { 0 };
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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/*
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First render pass: Offscreen rendering
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*/
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{
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VkClearValue clearValues[2];
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
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clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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clearValues[1].depthStencil = { 1.0f, 0 };
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@ -368,54 +362,45 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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renderPassBeginInfo.pClearValues = clearValues;
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VK_CHECK_RESULT(vkBeginCommandBuffer(offscreenPass.commandBuffer, &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBeginRenderPass(offscreenPass.commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)offscreenPass.width, (float)offscreenPass.height, 0.0f, 1.0f);
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VkViewport viewport = vks::initializers::viewport((float)offscreenPass.width, (float)offscreenPass.height, 0.0f, 1.0f);
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vkCmdSetViewport(offscreenPass.commandBuffer, 0, 1, &viewport);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(offscreenPass.width, offscreenPass.height, 0, 0);
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VkRect2D scissor = vks::initializers::rect2D(offscreenPass.width, offscreenPass.height, 0, 0);
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vkCmdSetScissor(offscreenPass.commandBuffer, 0, 1, &scissor);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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VkDeviceSize offsets[1] = { 0 };
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// Mirrored scene
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// Mirrored scene
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vkCmdBindDescriptorSets(offscreenPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.shaded, 0, 1, &descriptorSets.offscreen, 0, NULL);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.shaded, 0, 1, &descriptorSets.offscreen, 0, NULL);
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vkCmdBindPipeline(offscreenPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.shadedOffscreen);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.shadedOffscreen);
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vkCmdBindVertexBuffers(offscreenPass.commandBuffer, VERTEX_BUFFER_BIND_ID, 1, &models.example.vertices.buffer, offsets);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.example.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(offscreenPass.commandBuffer, models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offscreenPass.commandBuffer, models.example.indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(offscreenPass.commandBuffer);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(offscreenPass.commandBuffer));
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}
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}
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void buildCommandBuffers()
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/*
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{
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Note: Explicit synchronization is not required between the render pass, as this is done implicit via sub pass dependencies
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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*/
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VkClearValue clearValues[2];
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/*
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Second render pass: Scene rendering with applied radial blur
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*/
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{
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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{
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{
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.textured, 0, 1, &descriptorSets.debugQuad, 0, NULL);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.textured, 0, 1, &descriptorSets.debugQuad, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.debug);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.debug);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.quad.vertices.buffer, offsets);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.quad.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.quad.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.quad.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.quad.indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.quad.indexCount, 1, 0, 0, 0);
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}
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}
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.textured, 0, 1, &descriptorSets.mirror, 0, NULL);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.textured, 0, 1, &descriptorSets.mirror, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.mirror);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.mirror);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.plane.vertices.buffer, offsets);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.plane.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.plane.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.plane.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.plane.indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.plane.indexCount, 1, 0, 0, 0);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.shaded, 0, 1, &descriptorSets.model, 0, NULL);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.shaded, 0, 1, &descriptorSets.model, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.shaded);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.shaded);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.example.vertices.buffer, offsets);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.example.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0);
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drawUI(drawCmdBuffers[i]);
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drawUI(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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}
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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{
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{
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VulkanExampleBase::prepareFrame();
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VulkanExampleBase::prepareFrame();
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// The scene render command buffer has to wait for the offscreen
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// Command buffer to be sumitted to the queue
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// rendering to be finished before we can use the framebuffer
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// color image for sampling during final rendering
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// To ensure this we use a dedicated offscreen synchronization
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// semaphore that will be signaled when offscreen renderin
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// has been finished
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// This is necessary as an implementation may start both
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// command buffers at the same time, there is no guarantee
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// that command buffers will be executed in the order they
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// have been submitted by the application
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// Offscreen rendering
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// Wait for swap chain presentation to finish
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submitInfo.pWaitSemaphores = &semaphores.presentComplete;
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// Signal ready with offscreen semaphore
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submitInfo.pSignalSemaphores = &offscreenPass.semaphore;
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// Submit work
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submitInfo.commandBufferCount = 1;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &offscreenPass.commandBuffer;
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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// Scene rendering
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// Wait for offscreen semaphore
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submitInfo.pWaitSemaphores = &offscreenPass.semaphore;
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// Signal ready with render complete semaphpre
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submitInfo.pSignalSemaphores = &semaphores.renderComplete;
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// Submit work
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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VulkanExampleBase::submitFrame();
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setupDescriptorPool();
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setupDescriptorPool();
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setupDescriptorSet();
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setupDescriptorSet();
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buildCommandBuffers();
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buildCommandBuffers();
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buildOffscreenCommandBuffer();
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prepared = true;
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prepared = true;
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}
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}
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