From 7e8e667fb3ab8bc01961733f01f864bed94337a6 Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Sat, 23 May 2020 20:38:40 +0200 Subject: [PATCH] Code cleanup, shader renaming --- examples/gltfskinning/gltfskinning.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/gltfskinning/gltfskinning.cpp b/examples/gltfskinning/gltfskinning.cpp index 9e50871f..efb16039 100644 --- a/examples/gltfskinning/gltfskinning.cpp +++ b/examples/gltfskinning/gltfskinning.cpp @@ -867,8 +867,8 @@ void VulkanExample::preparePipelines() vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data(); const std::array shaderStages = { - loadShader(getAssetPath() + "shaders/gltfskinning/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT), - loadShader(getAssetPath() + "shaders/gltfskinning/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT) + loadShader(getAssetPath() + "shaders/gltfskinning/skinnedmodel.vert.spv", VK_SHADER_STAGE_VERTEX_BIT), + loadShader(getAssetPath() + "shaders/gltfskinning/skinnedmodel.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT) }; VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);