Removed old python build scripts, replaced with json example definition files

This commit is contained in:
saschawillems 2017-06-16 21:21:55 +02:00
parent b5a733b502
commit 7ef4e1eb06
5 changed files with 64 additions and 107 deletions

View file

@ -40,6 +40,16 @@ with open(os.path.join(PROJECT_FOLDER, "example.json")) as json_file:
APK_NAME = EXAMPLE_JSON["apkname"] APK_NAME = EXAMPLE_JSON["apkname"]
SHADER_DIR = EXAMPLE_JSON["directories"]["shaders"] SHADER_DIR = EXAMPLE_JSON["directories"]["shaders"]
# Additional
ADDITIONAL_DIRS = []
ADDITIONAL_FILES = []
if "additional" in EXAMPLE_JSON["assets"]:
ADDITIONAL = EXAMPLE_JSON["assets"]["additional"]
if "directories" in ADDITIONAL:
ADDITIONAL_DIRS = ADDITIONAL["directories"]
if "files" in ADDITIONAL:
ADDITIONAL_FILES = ADDITIONAL["files"]
# Get assets to be copied # Get assets to be copied
ASSETS_MODELS = [] ASSETS_MODELS = []
ASSETS_TEXTURES = [] ASSETS_TEXTURES = []
@ -80,18 +90,23 @@ if subprocess.call("ndk-build %s" %BUILD_ARGS, shell=True) == 0:
# Create folders # Create folders
os.makedirs("./assets/shaders/base", exist_ok=True) os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True) os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
os.makedirs("./assets/models", exist_ok=True) os.makedirs("./assets/models", exist_ok=True)
os.makedirs("./assets/textures", exist_ok=True) os.makedirs("./assets/textures", exist_ok=True)
for directory in ADDITIONAL_DIRS:
os.makedirs("./assets/%s" % directory, exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
for file in glob.glob("../../data/shaders/base/*.spv"): for filename in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base") shutil.copy(filename, "./assets/shaders/base")
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR): for filename in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR) shutil.copy(filename, "./assets/shaders/%s" % SHADER_DIR)
for file in ASSETS_MODELS: for filename in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models") shutil.copy("../../data/models/%s" % filename, "./assets/models")
for file in ASSETS_TEXTURES: for filename in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures") shutil.copy("../../data/textures/%s" % filename, "./assets/textures")
for filename in ADDITIONAL_FILES:
print("%s" % filename)
shutil.copy("../../data/%s" % filename, "./assets/%s" % filename)
shutil.copy("../../android/images/icon.png", "./res/drawable") shutil.copy("../../android/images/icon.png", "./res/drawable")

View file

@ -1,51 +0,0 @@
import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanPBRTexture"
SHADER_DIR = "pbrtexture"
ASSETS_MODELS = ["cube.obj"]
ASSETS_TEXTURES = ["hdr/gcanyon_cube.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
os.makedirs("./assets/textures/hdr", exist_ok=True)
os.makedirs("./assets/models", exist_ok=True)
os.makedirs("./assets/models/cerberus/", exist_ok=True)
# Shaders
# Base
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures/hdr")
# Models
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
for file in glob.glob("../../data/models/cerberus/*.*"):
shutil.copy(file, "./assets/models/cerberus")
# Icon
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
for arg in sys.argv[1:]:
if arg == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

View file

@ -0,0 +1,23 @@
{
"apkname": "vulkanPBRTexture",
"directories": {
"shaders": "pbrtexture"
},
"assets": {
"models": [
"cube.obj"
],
"additional" : {
"directories": ["textures/hdr", "models/cerberus"],
"files": [
"textures/hdr/gcanyon_cube.ktx",
"models/cerberus/cerberus.fbx",
"models/cerberus/albedo.ktx",
"models/cerberus/ao.ktx",
"models/cerberus/metallic.ktx",
"models/cerberus/normal.ktx",
"models/cerberus/roughness.ktx"
]
}
}
}

View file

@ -1,47 +0,0 @@
import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanSubpasses"
SHADER_DIR = "subpasses"
ASSETS_MODELS = ["samplebuilding.dae", "samplebuilding_glass.dae"]
ASSETS_TEXTURES = ["colored_glass_bc3_unorm.ktx", "colored_glass_etc2_unorm.ktx", "colored_glass_astc_8x8_unorm.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./assets/textures", exist_ok=True)
os.makedirs("./assets/models", exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
# Models
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
for arg in sys.argv[1:]:
if arg == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

View file

@ -0,0 +1,17 @@
{
"apkname": "vulkanSubpasses",
"directories": {
"shaders": "subpasses"
},
"assets": {
"models": [
"samplebuilding.dae",
"samplebuilding_glass.dae"
],
"textures": [
"colored_glass_bc3_unorm.ktx",
"colored_glass_etc2_unorm.ktx",
"colored_glass_astc_8x8_unorm.ktx"
]
}
}