Moved heightmap to vks namespace (Refs #260)
This commit is contained in:
parent
c1575e4fe5
commit
7f1c376550
2 changed files with 184 additions and 181 deletions
|
|
@ -14,134 +14,136 @@
|
|||
#include "VulkanDevice.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
||||
namespace vkTools
|
||||
namespace vks
|
||||
{
|
||||
class HeightMap
|
||||
namespace utils
|
||||
{
|
||||
private:
|
||||
uint16_t *heightdata;
|
||||
uint32_t dim;
|
||||
uint32_t scale;
|
||||
|
||||
vks::VulkanDevice *device = nullptr;
|
||||
VkQueue copyQueue = VK_NULL_HANDLE;
|
||||
public:
|
||||
enum Topology { topologyTriangles, topologyQuads };
|
||||
|
||||
float heightScale = 1.0f;
|
||||
float uvScale = 1.0f;
|
||||
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
|
||||
struct Vertex {
|
||||
glm::vec3 pos;
|
||||
glm::vec3 normal;
|
||||
glm::vec2 uv;
|
||||
};
|
||||
|
||||
size_t vertexBufferSize = 0;
|
||||
size_t indexBufferSize = 0;
|
||||
uint32_t indexCount = 0;
|
||||
|
||||
HeightMap(vks::VulkanDevice *device, VkQueue copyQueue)
|
||||
class HeightMap
|
||||
{
|
||||
this->device = device;
|
||||
this->copyQueue = copyQueue;
|
||||
};
|
||||
private:
|
||||
uint16_t *heightdata;
|
||||
uint32_t dim;
|
||||
uint32_t scale;
|
||||
|
||||
~HeightMap()
|
||||
{
|
||||
vertexBuffer.destroy();
|
||||
indexBuffer.destroy();
|
||||
delete[] heightdata;
|
||||
}
|
||||
vks::VulkanDevice *device = nullptr;
|
||||
VkQueue copyQueue = VK_NULL_HANDLE;
|
||||
public:
|
||||
enum Topology { topologyTriangles, topologyQuads };
|
||||
|
||||
float getHeight(uint32_t x, uint32_t y)
|
||||
{
|
||||
glm::ivec2 rpos = glm::ivec2(x, y) * glm::ivec2(scale);
|
||||
rpos.x = std::max(0, std::min(rpos.x, (int)dim - 1));
|
||||
rpos.y = std::max(0, std::min(rpos.y, (int)dim - 1));
|
||||
rpos /= glm::ivec2(scale);
|
||||
return *(heightdata + (rpos.x + rpos.y * dim) * scale) / 65535.0f * heightScale;
|
||||
}
|
||||
float heightScale = 1.0f;
|
||||
float uvScale = 1.0f;
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
void loadFromFile(const std::string filename, uint32_t patchsize, glm::vec3 scale, Topology topology, AAssetManager* assetManager)
|
||||
#else
|
||||
void loadFromFile(const std::string filename, uint32_t patchsize, glm::vec3 scale, Topology topology)
|
||||
#endif
|
||||
{
|
||||
assert(device);
|
||||
assert(copyQueue != VK_NULL_HANDLE);
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
||||
assert(asset);
|
||||
size_t size = AAsset_getLength(asset);
|
||||
assert(size > 0);
|
||||
void *textureData = malloc(size);
|
||||
AAsset_read(asset, textureData, size);
|
||||
AAsset_close(asset);
|
||||
gli::texture2d heightTex(gli::load((const char*)textureData, size));
|
||||
free(textureData);
|
||||
#else
|
||||
gli::texture2d heightTex(gli::load(filename));
|
||||
#endif
|
||||
dim = static_cast<uint32_t>(heightTex.extent().x);
|
||||
heightdata = new uint16_t[dim * dim];
|
||||
memcpy(heightdata, heightTex.data(), heightTex.size());
|
||||
this->scale = dim / patchsize;
|
||||
this->heightScale = scale.y;
|
||||
struct Vertex {
|
||||
glm::vec3 pos;
|
||||
glm::vec3 normal;
|
||||
glm::vec2 uv;
|
||||
};
|
||||
|
||||
// Generate vertices
|
||||
size_t vertexBufferSize = 0;
|
||||
size_t indexBufferSize = 0;
|
||||
uint32_t indexCount = 0;
|
||||
|
||||
Vertex * vertices = new Vertex[patchsize * patchsize * 4];
|
||||
|
||||
const float wx = 2.0f;
|
||||
const float wy = 2.0f;
|
||||
|
||||
for (uint32_t x = 0; x < patchsize; x++)
|
||||
HeightMap(vks::VulkanDevice *device, VkQueue copyQueue)
|
||||
{
|
||||
for (uint32_t y = 0; y < patchsize; y++)
|
||||
{
|
||||
uint32_t index = (x + y * patchsize);
|
||||
vertices[index].pos[0] = (x * wx + wx / 2.0f - (float)patchsize * wx / 2.0f) * scale.x;
|
||||
vertices[index].pos[1] = -getHeight(x, y);
|
||||
vertices[index].pos[2] = (y * wy + wy / 2.0f - (float)patchsize * wy / 2.0f) * scale.z;
|
||||
vertices[index].uv = glm::vec2((float)x / patchsize, (float)y / patchsize) * uvScale;
|
||||
}
|
||||
this->device = device;
|
||||
this->copyQueue = copyQueue;
|
||||
};
|
||||
|
||||
~HeightMap()
|
||||
{
|
||||
vertexBuffer.destroy();
|
||||
indexBuffer.destroy();
|
||||
delete[] heightdata;
|
||||
}
|
||||
|
||||
for (uint32_t y = 0; y < patchsize; y++)
|
||||
float getHeight(uint32_t x, uint32_t y)
|
||||
{
|
||||
glm::ivec2 rpos = glm::ivec2(x, y) * glm::ivec2(scale);
|
||||
rpos.x = std::max(0, std::min(rpos.x, (int)dim - 1));
|
||||
rpos.y = std::max(0, std::min(rpos.y, (int)dim - 1));
|
||||
rpos /= glm::ivec2(scale);
|
||||
return *(heightdata + (rpos.x + rpos.y * dim) * scale) / 65535.0f * heightScale;
|
||||
}
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
void loadFromFile(const std::string filename, uint32_t patchsize, glm::vec3 scale, Topology topology, AAssetManager* assetManager)
|
||||
#else
|
||||
void loadFromFile(const std::string filename, uint32_t patchsize, glm::vec3 scale, Topology topology)
|
||||
#endif
|
||||
{
|
||||
assert(device);
|
||||
assert(copyQueue != VK_NULL_HANDLE);
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
||||
assert(asset);
|
||||
size_t size = AAsset_getLength(asset);
|
||||
assert(size > 0);
|
||||
void *textureData = malloc(size);
|
||||
AAsset_read(asset, textureData, size);
|
||||
AAsset_close(asset);
|
||||
gli::texture2d heightTex(gli::load((const char*)textureData, size));
|
||||
free(textureData);
|
||||
#else
|
||||
gli::texture2d heightTex(gli::load(filename));
|
||||
#endif
|
||||
dim = static_cast<uint32_t>(heightTex.extent().x);
|
||||
heightdata = new uint16_t[dim * dim];
|
||||
memcpy(heightdata, heightTex.data(), heightTex.size());
|
||||
this->scale = dim / patchsize;
|
||||
this->heightScale = scale.y;
|
||||
|
||||
// Generate vertices
|
||||
|
||||
Vertex * vertices = new Vertex[patchsize * patchsize * 4];
|
||||
|
||||
const float wx = 2.0f;
|
||||
const float wy = 2.0f;
|
||||
|
||||
for (uint32_t x = 0; x < patchsize; x++)
|
||||
{
|
||||
float dx = getHeight(x < patchsize - 1 ? x + 1 : x, y) - getHeight(x > 0 ? x - 1 : x, y);
|
||||
if (x == 0 || x == patchsize - 1)
|
||||
dx *= 2.0f;
|
||||
|
||||
float dy = getHeight(x, y < patchsize - 1 ? y + 1 : y) - getHeight(x, y > 0 ? y - 1 : y);
|
||||
if (y == 0 || y == patchsize - 1)
|
||||
dy *= 2.0f;
|
||||
|
||||
glm::vec3 A = glm::vec3(1.0f, 0.0f, dx);
|
||||
glm::vec3 B = glm::vec3(0.0f, 1.0f, dy);
|
||||
|
||||
glm::vec3 normal = (glm::normalize(glm::cross(A, B)) + 1.0f) * 0.5f;
|
||||
|
||||
vertices[x + y * patchsize].normal = glm::vec3(normal.x, normal.z, normal.y);
|
||||
for (uint32_t y = 0; y < patchsize; y++)
|
||||
{
|
||||
uint32_t index = (x + y * patchsize);
|
||||
vertices[index].pos[0] = (x * wx + wx / 2.0f - (float)patchsize * wx / 2.0f) * scale.x;
|
||||
vertices[index].pos[1] = -getHeight(x, y);
|
||||
vertices[index].pos[2] = (y * wy + wy / 2.0f - (float)patchsize * wy / 2.0f) * scale.z;
|
||||
vertices[index].uv = glm::vec2((float)x / patchsize, (float)y / patchsize) * uvScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Generate indices
|
||||
for (uint32_t y = 0; y < patchsize; y++)
|
||||
{
|
||||
for (uint32_t x = 0; x < patchsize; x++)
|
||||
{
|
||||
float dx = getHeight(x < patchsize - 1 ? x + 1 : x, y) - getHeight(x > 0 ? x - 1 : x, y);
|
||||
if (x == 0 || x == patchsize - 1)
|
||||
dx *= 2.0f;
|
||||
|
||||
const uint32_t w = (patchsize - 1);
|
||||
uint32_t *indices;
|
||||
|
||||
switch (topology)
|
||||
{
|
||||
// Indices for triangles
|
||||
float dy = getHeight(x, y < patchsize - 1 ? y + 1 : y) - getHeight(x, y > 0 ? y - 1 : y);
|
||||
if (y == 0 || y == patchsize - 1)
|
||||
dy *= 2.0f;
|
||||
|
||||
glm::vec3 A = glm::vec3(1.0f, 0.0f, dx);
|
||||
glm::vec3 B = glm::vec3(0.0f, 1.0f, dy);
|
||||
|
||||
glm::vec3 normal = (glm::normalize(glm::cross(A, B)) + 1.0f) * 0.5f;
|
||||
|
||||
vertices[x + y * patchsize].normal = glm::vec3(normal.x, normal.z, normal.y);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate indices
|
||||
|
||||
const uint32_t w = (patchsize - 1);
|
||||
uint32_t *indices;
|
||||
|
||||
switch (topology)
|
||||
{
|
||||
// Indices for triangles
|
||||
case topologyTriangles:
|
||||
{
|
||||
indices = new uint32_t[w * w * 6];
|
||||
|
|
@ -183,72 +185,73 @@ namespace vkTools
|
|||
indexBufferSize = (w * w * 4) * sizeof(uint32_t);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
assert(indexBufferSize > 0);
|
||||
|
||||
vertexBufferSize = (patchsize * patchsize * 4) * sizeof(Vertex);
|
||||
|
||||
// Generate Vulkan buffers
|
||||
|
||||
vks::Buffer vertexStaging, indexStaging;
|
||||
|
||||
// Create staging buffers
|
||||
device->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&vertexStaging,
|
||||
vertexBufferSize,
|
||||
vertices);
|
||||
|
||||
device->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&indexStaging,
|
||||
indexBufferSize,
|
||||
indices);
|
||||
|
||||
// Device local (target) buffer
|
||||
device->createBuffer(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
&vertexBuffer,
|
||||
vertexBufferSize);
|
||||
|
||||
device->createBuffer(
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
&indexBuffer,
|
||||
indexBufferSize);
|
||||
|
||||
// Copy from staging buffers
|
||||
VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
|
||||
VkBufferCopy copyRegion = {};
|
||||
|
||||
copyRegion.size = vertexBufferSize;
|
||||
vkCmdCopyBuffer(
|
||||
copyCmd,
|
||||
vertexStaging.buffer,
|
||||
vertexBuffer.buffer,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
copyRegion.size = indexBufferSize;
|
||||
vkCmdCopyBuffer(
|
||||
copyCmd,
|
||||
indexStaging.buffer,
|
||||
indexBuffer.buffer,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
device->flushCommandBuffer(copyCmd, copyQueue, true);
|
||||
|
||||
vkDestroyBuffer(device->logicalDevice, vertexStaging.buffer, nullptr);
|
||||
vkFreeMemory(device->logicalDevice, vertexStaging.memory, nullptr);
|
||||
vkDestroyBuffer(device->logicalDevice, indexStaging.buffer, nullptr);
|
||||
vkFreeMemory(device->logicalDevice, indexStaging.memory, nullptr);
|
||||
}
|
||||
|
||||
assert(indexBufferSize > 0);
|
||||
|
||||
vertexBufferSize = (patchsize * patchsize * 4) * sizeof(Vertex);
|
||||
|
||||
// Generate Vulkan buffers
|
||||
|
||||
vks::Buffer vertexStaging, indexStaging;
|
||||
|
||||
// Create staging buffers
|
||||
device->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&vertexStaging,
|
||||
vertexBufferSize,
|
||||
vertices);
|
||||
|
||||
device->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&indexStaging,
|
||||
indexBufferSize,
|
||||
indices);
|
||||
|
||||
// Device local (target) buffer
|
||||
device->createBuffer(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
&vertexBuffer,
|
||||
vertexBufferSize);
|
||||
|
||||
device->createBuffer(
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
&indexBuffer,
|
||||
indexBufferSize);
|
||||
|
||||
// Copy from staging buffers
|
||||
VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
|
||||
VkBufferCopy copyRegion = {};
|
||||
|
||||
copyRegion.size = vertexBufferSize;
|
||||
vkCmdCopyBuffer(
|
||||
copyCmd,
|
||||
vertexStaging.buffer,
|
||||
vertexBuffer.buffer,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
copyRegion.size = indexBufferSize;
|
||||
vkCmdCopyBuffer(
|
||||
copyCmd,
|
||||
indexStaging.buffer,
|
||||
indexBuffer.buffer,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
device->flushCommandBuffer(copyCmd, copyQueue, true);
|
||||
|
||||
vkDestroyBuffer(device->logicalDevice, vertexStaging.buffer, nullptr);
|
||||
vkFreeMemory(device->logicalDevice, vertexStaging.memory, nullptr);
|
||||
vkDestroyBuffer(device->logicalDevice, indexStaging.buffer, nullptr);
|
||||
vkFreeMemory(device->logicalDevice, indexStaging.memory, nullptr);
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -197,7 +197,7 @@ public:
|
|||
vks::Texture2D source;
|
||||
} textures;
|
||||
|
||||
vkTools::HeightMap *heightMap = nullptr;
|
||||
vks::utils::HeightMap *heightMap = nullptr;
|
||||
|
||||
struct {
|
||||
VkPipelineVertexInputStateCreateInfo inputState;
|
||||
|
|
@ -660,11 +660,11 @@ public:
|
|||
// Generate a terrain quad patch for feeding to the tessellation control shader
|
||||
void generateTerrain()
|
||||
{
|
||||
heightMap = new vkTools::HeightMap(vulkanDevice, queue);
|
||||
heightMap = new vks::utils::HeightMap(vulkanDevice, queue);
|
||||
#if defined(__ANDROID__)
|
||||
heightMap->loadFromFile(getAssetPath() + "textures/terrain_heightmap_r16.ktx", 128, glm::vec3(2.0f, 48.0f, 2.0f), vkTools::HeightMap::topologyTriangles, androidApp->activity->assetManager);
|
||||
heightMap->loadFromFile(getAssetPath() + "textures/terrain_heightmap_r16.ktx", 128, glm::vec3(2.0f, 48.0f, 2.0f), vks::utils::HeightMap::topologyTriangles, androidApp->activity->assetManager);
|
||||
#else
|
||||
heightMap->loadFromFile(getAssetPath() + "textures/terrain_heightmap_r16.ktx", 128, glm::vec3(2.0f, 48.0f, 2.0f), vkTools::HeightMap::topologyTriangles);
|
||||
heightMap->loadFromFile(getAssetPath() + "textures/terrain_heightmap_r16.ktx", 128, glm::vec3(2.0f, 48.0f, 2.0f), vks::utils::HeightMap::topologyTriangles);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue