Replaced gli with libktx for mip generation sample
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1 changed files with 27 additions and 16 deletions
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@ -1,13 +1,11 @@
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/*
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* Vulkan Example - Runtime mip map generation
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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* Copyright (C) by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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// todo: Fallback for sampler selection on devices that don't support shaderSampledImageArrayDynamicIndexing
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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@ -19,13 +17,14 @@
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <gli/gli.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanDevice.hpp"
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#include "VulkanBuffer.hpp"
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#include "VulkanModel.hpp"
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#include <ktx.h>
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#include <ktxvulkan.h>
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -110,13 +109,18 @@ public:
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models.tunnel.destroy();
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}
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void loadTexture(std::string fileName, VkFormat format, bool forceLinearTiling)
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void loadTexture(std::string filename, VkFormat format, bool forceLinearTiling)
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{
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ktxResult result;
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ktxTexture* ktxTexture;
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#if defined(__ANDROID__)
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// Textures are stored inside the apk on Android (compressed)
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, fileName.c_str(), AASSET_MODE_STREAMING);
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assert(asset);
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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if (!asset) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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}
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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@ -124,17 +128,23 @@ public:
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AAsset_read(asset, textureData, size);
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AAsset_close(asset);
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gli::texture2d tex2D(gli::load((const char*)textureData, size));
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#else
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gli::texture2d tex2D(gli::load(fileName));
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#endif
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result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
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assert(!tex2D.empty());
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free(textureData);
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#else
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if (!vks::tools::fileExists(filename)) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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}
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result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
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#endif
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assert(result == KTX_SUCCESS);
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VkFormatProperties formatProperties;
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texture.width = static_cast<uint32_t>(tex2D[0].extent().x);
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texture.height = static_cast<uint32_t>(tex2D[0].extent().y);
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texture.width = ktxTexture->baseWidth;
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texture.height = ktxTexture->baseHeight;
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ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
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ktx_size_t ktxTextureSize = ktxTexture_GetImageSize(ktxTexture, 0);
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// calculate num of mip maps
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// numLevels = 1 + floor(log2(max(w, h, d)))
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@ -156,7 +166,7 @@ public:
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VkDeviceMemory stagingMemory;
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VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
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bufferCreateInfo.size = tex2D.size();
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bufferCreateInfo.size = ktxTextureSize;
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// This buffer is used as a transfer source for the buffer copy
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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@ -170,7 +180,7 @@ public:
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// Copy texture data into staging buffer
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uint8_t *data;
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VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
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memcpy(data, tex2D.data(), tex2D.size());
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memcpy(data, ktxTextureData, ktxTextureSize);
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vkUnmapMemory(device, stagingMemory);
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// Create optimal tiled target image
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@ -233,6 +243,7 @@ public:
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// Clean up staging resources
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vkFreeMemory(device, stagingMemory, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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ktxTexture_Destroy(ktxTexture);
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// Generate the mip chain
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// ---------------------------------------------------------------
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