Android build files and manifests [skip ci]

This commit is contained in:
saschawillems 2017-03-14 20:50:37 +01:00
parent 5443c01f07
commit 8048cd69fd
15 changed files with 161 additions and 75 deletions

View file

@ -15,6 +15,7 @@
android:label="Raytracing"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanRaytracing" />
<intent-filter>

View file

@ -1,21 +0,0 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
echo ndk-build has failed, build cancelled
cd..
mkdir "assets\shaders\base"
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
mkdir "assets\shaders\raytracing"
xcopy "..\..\data\shaders\raytracing\*.spv" "assets\shaders\raytracing" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanRaytracing.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

View file

@ -0,0 +1,51 @@
import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanRaytracing"
SHADER_DIR = "raytracing"
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Copy validation layers
if len(sys.argv) > 1:
if sys.argv[1] == "-validation":
print("copying validation layers")
for file in glob.glob("../layers/armeabi-v7a/*.so"):
print(file)
shutil.copy(file, "./libs/armeabi-v7a")
# Assets
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
if not os.path.exists("./assets/shaders/base"):
os.makedirs("./assets/shaders/base")
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
os.makedirs("./assets/shaders/%s" % SHADER_DIR)
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Icon
if not os.path.exists("./res/drawable"):
os.makedirs("./res/drawable")
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")