Android build files and manifests [skip ci]
This commit is contained in:
parent
5443c01f07
commit
8048cd69fd
15 changed files with 161 additions and 75 deletions
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@ -15,6 +15,7 @@
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android:label="Occlusion query"
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android:label="Occlusion query"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanOcclusionquery" />
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<meta-data android:name="android.app.lib_name" android:value="vulkanOcclusionquery" />
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<intent-filter>
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<intent-filter>
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@ -1,26 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\occlusionquery"
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xcopy "..\..\data\shaders\occlusionquery\*.spv" "assets\shaders\occlusionquery" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\plane_z.3ds" "assets\models" /Y
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xcopy "..\..\data\models\teapot.3ds" "assets\models" /Y
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xcopy "..\..\data\models\sphere.3ds" "assets\models" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanOcclusionquery.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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48
android/occlusionquery/build.py
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48
android/occlusionquery/build.py
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@ -0,0 +1,48 @@
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import os
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import shutil
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import subprocess
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import sys
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import glob
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sys.path.append('../base/')
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import base
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APK_NAME = "vulkanOcclusionquery"
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APP_TITLE = "Occlusion queries"
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SHADER_DIR = "occlusionquery"
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ASSETS_MODELS = ["plane_z.3ds", "teapot.3ds", "sphere.3ds"]
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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# Assets
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os.makedirs("./assets/shaders", exist_ok=True)
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./assets/models", exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Base
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Models
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for file in ASSETS_MODELS:
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shutil.copy("../../data/models/%s" % file, "./assets/models")
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# Icon
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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android:label="Offscreen"
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android:label="Offscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanOffscreen" />
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<meta-data android:name="android.app.lib_name" android:value="vulkanOffscreen" />
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<intent-filter>
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<intent-filter>
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@ -1,28 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\offscreen"
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xcopy "..\..\data\shaders\offscreen\*.spv" "assets\shaders\offscreen" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\darkmetal_bc3.ktx" "assets\textures" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\plane.obj" "assets\models" /Y
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xcopy "..\..\data\models\chinesedragon.dae" "assets\models" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanOffscreen.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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53
android/offscreen/build.py
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53
android/offscreen/build.py
Normal file
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanOffscreen"
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SHADER_DIR = "offscreen"
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ASSETS_MODELS = ["plane.obj", "chinesedragon.dae"]
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ASSETS_TEXTURES = ["darkmetal_bc3_unorm.ktx", "stonefloor01_color_bc3_unorm.ktx", "darkmetal_astc_8x8_unorm.ktx", "darkmetal_etc2_unorm.ktx"]
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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# Assets
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if not os.path.exists("./assets"):
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os.makedirs("./assets")
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# Shaders
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# Base
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if not os.path.exists("./assets/shaders/base"):
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os.makedirs("./assets/shaders/base")
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
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os.makedirs("./assets/shaders/%s" % SHADER_DIR)
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Textures and models
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if not os.path.exists("./assets/textures"):
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os.makedirs("./assets/textures")
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for file in ASSETS_TEXTURES:
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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if not os.path.exists("./assets/models"):
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os.makedirs("./assets/models")
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for file in ASSETS_MODELS:
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shutil.copy("../../data/models/%s" % file, "./assets/models")
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# Icon
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if not os.path.exists("./res/drawable"):
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os.makedirs("./res/drawable")
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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android:label="Physical based rendering"
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android:label="Physical based rendering"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanPBRBasic" />
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<meta-data android:name="android.app.lib_name" android:value="vulkanPBRBasic" />
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<intent-filter>
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<intent-filter>
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android:label="PBR Image based lighting"
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android:label="PBR Image based lighting"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanPBRBIBL" />
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<meta-data android:name="android.app.lib_name" android:value="vulkanPBRBIBL" />
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<intent-filter>
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<intent-filter>
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android:label="Raytracing"
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android:label="Raytracing"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanRaytracing" />
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<meta-data android:name="android.app.lib_name" android:value="vulkanRaytracing" />
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<intent-filter>
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<intent-filter>
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\raytracing"
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xcopy "..\..\data\shaders\raytracing\*.spv" "assets\shaders\raytracing" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanRaytracing.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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51
android/raytracing/build.py
Normal file
51
android/raytracing/build.py
Normal file
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanRaytracing"
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SHADER_DIR = "raytracing"
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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# Copy validation layers
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if len(sys.argv) > 1:
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if sys.argv[1] == "-validation":
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print("copying validation layers")
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for file in glob.glob("../layers/armeabi-v7a/*.so"):
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print(file)
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shutil.copy(file, "./libs/armeabi-v7a")
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# Assets
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Base
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if not os.path.exists("./assets/shaders/base"):
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os.makedirs("./assets/shaders/base")
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
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os.makedirs("./assets/shaders/%s" % SHADER_DIR)
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Icon
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if not os.path.exists("./res/drawable"):
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os.makedirs("./res/drawable")
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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android:label="Scene rendering"
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android:label="Scene rendering"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanScenerendering" />
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<meta-data android:name="android.app.lib_name" android:value="vulkanScenerendering" />
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<intent-filter>
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<intent-filter>
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android:label="Shadow mapping"
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android:label="Shadow mapping"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanShadowmapping" />
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<meta-data android:name="android.app.lib_name" android:value="vulkanShadowmapping" />
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<intent-filter>
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<intent-filter>
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android:label="SSAO"
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android:label="SSAO"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanSSAO" />
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<meta-data android:name="android.app.lib_name" android:value="vulkanSSAO" />
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<intent-filter>
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<intent-filter>
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android:label="Demo Scene"
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android:label="Demo Scene"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanVulkanscene" />
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<meta-data android:name="android.app.lib_name" android:value="vulkanVulkanscene" />
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||||||
<intent-filter>
|
<intent-filter>
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue