Support iOS touch gestures and iOS Simulator target, reduce translate sensitivity, use key chars vs. key codes in Xcode examples project
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9 changed files with 165 additions and 85 deletions
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@ -17,7 +17,7 @@
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*
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* For example, to run the pipelines example, you would add the MVK_pipelines define macro
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* to the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) entry of the Xcode project,
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* overwriting any otheor value there.
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* overwriting any other value there.
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*
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* If you choose to add a #define statement to this file, be sure to clear the existing macro
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* from the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) compiler setting in Xcode.
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@ -27,11 +27,12 @@
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// In the list below, the comments indicate entries that,
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// under certain conditions, that may not run as expected.
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#define MVK_vulkanscene
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// Uncomment the next line and select example here if not using a Preprocessor Macro to define example
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//#define MVK_vulkanscene
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// COMMON - Include VulkanglTFModel.cpp in all examples other than ones that already include/customize tiny_gltf.h directly
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#if !defined(MVK_gltfloading) && !defined(MVK_gltfskinning) && !defined(MVK_gltfscenerendering) && !defined(MVK_vertexattributes)
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#include "../base/VulkanglTFModel.cpp"
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# include "../base/VulkanglTFModel.cpp"
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#endif
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