Added slang shaders for ssao sample
This commit is contained in:
parent
8d50885e92
commit
80ff4a41d2
6 changed files with 261 additions and 0 deletions
30
shaders/slang/ssao/blur.slang
Normal file
30
shaders/slang/ssao/blur.slang
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
/* Copyright (c) 2025, Sascha Willems
|
||||
*
|
||||
* SPDX-License-Identifier: MIT
|
||||
*
|
||||
*/
|
||||
|
||||
import types;
|
||||
|
||||
Sampler2D samplerSSAO;
|
||||
|
||||
[shader("fragment")]
|
||||
float4 fragmentMain(VSOutput input)
|
||||
{
|
||||
const int blurRange = 2;
|
||||
int n = 0;
|
||||
int2 texDim;
|
||||
samplerSSAO.GetDimensions(texDim.x, texDim.y);
|
||||
float2 texelSize = 1.0 / (float2)texDim;
|
||||
float result = 0.0;
|
||||
for (int x = -blurRange; x <= blurRange; x++)
|
||||
{
|
||||
for (int y = -blurRange; y <= blurRange; y++)
|
||||
{
|
||||
float2 offset = float2(float(x), float(y)) * texelSize;
|
||||
result += samplerSSAO.Sample(input.UV + offset).r;
|
||||
n++;
|
||||
}
|
||||
}
|
||||
return result / (float(n));
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue