Code cleanup

This commit is contained in:
Sascha Willems 2024-01-13 19:15:42 +01:00
parent f6abda6cca
commit 8143b2d9e5

View file

@ -18,7 +18,7 @@ public:
vks::Buffer vertexBuffer;
vks::Buffer indexBuffer;
uint32_t indexCount;
uint32_t indexCount{ 0 };
vks::Buffer transformBuffer;
struct GeometryNode {
@ -43,12 +43,12 @@ public:
glm::mat4 projInverse;
uint32_t frame{ 0 };
} uniformData;
vks::Buffer ubo;
vks::Buffer uniformBuffer;
VkPipeline pipeline;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
VkPipeline pipeline{ VK_NULL_HANDLE };
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
vkglTF::Model model;
@ -75,6 +75,7 @@ public:
~VulkanExample()
{
if (device) {
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
@ -87,9 +88,10 @@ public:
shaderBindingTables.raygen.destroy();
shaderBindingTables.miss.destroy();
shaderBindingTables.hit.destroy();
ubo.destroy();
uniformBuffer.destroy();
geometryNodesBuffer.destroy();
}
}
void createAccelerationStructureBuffer(AccelerationStructure &accelerationStructure, VkAccelerationStructureBuildSizesInfoKHR buildSizeInfo)
{
@ -561,7 +563,7 @@ public:
// Binding 1: Ray tracing result image
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor),
// Binding 2: Uniform data
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &ubo.descriptor),
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &uniformBuffer.descriptor),
// Binding 4: Geometry node information SSBO
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4, &geometryNodesBuffer.descriptor),
};
@ -596,10 +598,10 @@ public:
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&ubo,
&uniformBuffer,
sizeof(uniformData),
&uniformData));
VK_CHECK_RESULT(ubo.map());
VK_CHECK_RESULT(uniformBuffer.map());
updateUniformBuffers();
}
@ -710,7 +712,7 @@ public:
// In this sample we use noise offset by this frame index to shoot rays for transparency into different directions
// Once enough frames with random ray directions have been accumulated, it looks like proper transparency
uniformData.frame++;
memcpy(ubo.mapped, &uniformData, sizeof(uniformData));
memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
}
void getEnabledFeatures()
@ -777,13 +779,13 @@ public:
if (!prepared)
return;
updateUniformBuffers();
draw();
}
virtual void viewChanged()
{
if (camera.updated) {
// If the camera's view has been updated we reset the frame accumulation
std::cout << "Cam updated\n";
uniformData.frame = -1;
}
draw();
}
};
VULKAN_EXAMPLE_MAIN()