Use Vulkan result check macro, code cleanup, added text overlay
This commit is contained in:
parent
31917ace00
commit
823c666ffc
2 changed files with 77 additions and 126 deletions
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@ -75,9 +75,8 @@ public:
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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width = 1280;
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height = 720;
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zoom = -2.0f;
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enableTextOverlay = true;
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title = "Vulkan Example - Compute shader image processing";
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}
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@ -109,7 +108,6 @@ public:
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void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format)
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{
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VkFormatProperties formatProperties;
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VkResult err;
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// Get device properties for the requested texture format
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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@ -137,15 +135,13 @@ public:
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image));
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vkGetImageMemoryRequirements(device, tex->image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &tex->deviceMemory);
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assert(!err);
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err = vkBindImageMemory(device, tex->image, tex->deviceMemory, 0);
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assert(!err);
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &tex->deviceMemory));
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VK_CHECK_RESULT(vkBindImageMemory(device, tex->image, tex->deviceMemory, 0));
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VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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@ -163,7 +159,7 @@ public:
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sampler.magFilter = VK_FILTER_LINEAR;
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sampler.minFilter = VK_FILTER_LINEAR;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
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sampler.addressModeV = sampler.addressModeU;
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sampler.addressModeW = sampler.addressModeU;
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sampler.mipLodBias = 0.0f;
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@ -172,8 +168,7 @@ public:
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &tex->sampler);
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assert(!err);
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &tex->sampler));
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// Create image view
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VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
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@ -183,8 +178,7 @@ public:
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.image = tex->image;
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err = vkCreateImageView(device, &view, nullptr, &tex->view);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &tex->view));
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}
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void loadTextures()
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@ -221,15 +215,12 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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assert(!err);
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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// Image memory barrier to make sure that compute
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// shader writes are finished before sampling
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@ -243,6 +234,7 @@ public:
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imageMemoryBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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imageMemoryBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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imageMemoryBarrier.dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
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// todo : use different pipeline stage bits
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vkCmdPipelineBarrier(
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drawCmdBuffers[i],
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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@ -254,20 +246,10 @@ public:
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport(
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(float)width * 0.5f,
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(float)height,
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0.0f,
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1.0f
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);
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VkViewport viewport = vkTools::initializers::viewport((float)width * 0.5f, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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width,
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height,
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0,
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0
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);
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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@ -290,8 +272,7 @@ public:
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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assert(!err);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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@ -300,8 +281,7 @@ public:
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkResult err = vkBeginCommandBuffer(computeCmdBuffer, &cmdBufInfo);
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assert(!err);
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VK_CHECK_RESULT(vkBeginCommandBuffer(computeCmdBuffer, &cmdBufInfo));
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vkCmdBindPipeline(computeCmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelines.compute[pipelines.computeIndex]);
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vkCmdBindDescriptorSets(computeCmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 0, 1, &computeDescriptorSet, 0, 0);
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@ -311,44 +291,6 @@ public:
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vkEndCommandBuffer(computeCmdBuffer);
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}
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void draw()
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{
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VkResult err;
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// Get next image in the swap chain (back/front buffer)
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err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
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assert(!err);
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Command buffer to be sumitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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// Compute
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VkSubmitInfo computeSubmitInfo = vkTools::initializers::submitInfo();
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computeSubmitInfo.commandBufferCount = 1;
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computeSubmitInfo.pCommandBuffers = &computeCmdBuffer;
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err = vkQueueSubmit(computeQueue, 1, &computeSubmitInfo, VK_NULL_HANDLE);
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assert(!err);
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err = vkQueueWaitIdle(computeQueue);
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assert(!err);
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}
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// Setup vertices for a single uv-mapped quad
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void generateQuad()
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{
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@ -436,8 +378,7 @@ public:
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poolSizes.data(),
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3);
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VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
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assert(!vkRes);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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@ -461,16 +402,14 @@ public:
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setLayoutBindings.data(),
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setLayoutBindings.size());
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VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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@ -481,8 +420,7 @@ public:
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&descriptorSetLayout,
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1);
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VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSetPostCompute);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSetPostCompute));
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// Image descriptor for the color map texture
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VkDescriptorImageInfo texDescriptor =
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@ -516,8 +454,7 @@ public:
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&descriptorSetLayout,
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1);
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vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSetBaseImage);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSetBaseImage));
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VkDescriptorImageInfo texDescriptorBaseImage =
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vkTools::initializers::descriptorImageInfo(
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@ -553,14 +490,11 @@ public:
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &computeCmdBuffer);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &computeCmdBuffer));
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}
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void preparePipelines()
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{
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VkResult err;
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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@ -633,8 +567,7 @@ public:
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pipelineCreateInfo.pStages = shaderStages.data();
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pipelineCreateInfo.renderPass = renderPass;
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.postCompute);
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assert(!err);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.postCompute));
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}
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void prepareCompute()
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@ -661,24 +594,14 @@ public:
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setLayoutBindings.data(),
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setLayoutBindings.size());
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VkResult err = vkCreateDescriptorSetLayout(
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device,
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&descriptorLayout,
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nullptr,
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&computeDescriptorSetLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &computeDescriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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&computeDescriptorSetLayout,
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1);
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err = vkCreatePipelineLayout(
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device,
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&pPipelineLayoutCreateInfo,
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nullptr,
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&computePipelineLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &computePipelineLayout));
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VkDescriptorSetAllocateInfo allocInfo =
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vkTools::initializers::descriptorSetAllocateInfo(
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@ -686,8 +609,7 @@ public:
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&computeDescriptorSetLayout,
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1);
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err = vkAllocateDescriptorSets(device, &allocInfo, &computeDescriptorSet);
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assert(!err);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &computeDescriptorSet));
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std::vector<VkDescriptorImageInfo> computeTexDescriptors =
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{
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@ -727,15 +649,14 @@ public:
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computePipelineLayout,
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0);
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std::vector<std::string> shaderNames = { "edgedetect", "emboss", "sharpen" };
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// One pipeline for each effect
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std::vector<std::string> shaderNames = { "sharpen", "edgedetect", "emboss" };
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for (auto& shaderName : shaderNames)
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{
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std::string fileName = getAssetPath() + "shaders/computeshader/" + shaderName + ".comp.spv";
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computePipelineCreateInfo.stage = loadShader(fileName.c_str(), VK_SHADER_STAGE_COMPUTE_BIT);
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VkPipeline pipeline;
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err = vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &pipeline);
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assert(!err);
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VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &pipeline));
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pipelines.compute.push_back(pipeline);
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}
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@ -747,6 +668,7 @@ public:
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// Vertex shader uniform buffer block
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createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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&uboVS,
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&uniformDataVS.buffer,
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@ -758,20 +680,17 @@ public:
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void updateUniformBuffers()
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{
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// Vertex shader
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glm::mat4 viewMatrix = glm::mat4();
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// Vertex shader uniform buffer block
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uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width*0.5f / (float)height, 0.1f, 256.0f);
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viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom));
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glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
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uboVS.model = glm::mat4();
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uboVS.model = viewMatrix * glm::translate(uboVS.model, glm::vec3(0, 0, 0));
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uboVS.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uint8_t *pData;
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VkResult err = vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
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assert(!err);
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VK_CHECK_RESULT(vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformDataVS.memory);
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}
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@ -801,6 +720,24 @@ public:
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vkGetDeviceQueue(device, queueIndex, 0, &computeQueue);
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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// Submit compute
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VkSubmitInfo computeSubmitInfo = vkTools::initializers::submitInfo();
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computeSubmitInfo.commandBufferCount = 1;
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computeSubmitInfo.pCommandBuffers = &computeCmdBuffer;
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VK_CHECK_RESULT(vkQueueSubmit(computeQueue, 1, &computeSubmitInfo, VK_NULL_HANDLE));
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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@ -825,10 +762,7 @@ public:
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{
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if (!prepared)
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return;
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vkDeviceWaitIdle(device);
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draw();
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vkDeviceWaitIdle(device);
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updateUniformBuffers();
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}
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virtual void viewChanged()
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@ -836,6 +770,30 @@ public:
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updateUniformBuffers();
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}
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virtual void keyPressed(uint32_t keyCode)
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{
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switch (keyCode)
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{
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case 0x6B:
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case GAMEPAD_BUTTON_R1:
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switchComputePipeline(1);
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break;
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case 0x6D:
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case GAMEPAD_BUTTON_L1:
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switchComputePipeline(-1);
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break;
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}
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}
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virtual void getOverlayText(VulkanTextOverlay *textOverlay)
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{
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#if defined(__ANDROID__)
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textOverlay->addText("Press \"L1/R1\" to change shaders", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#else
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textOverlay->addText("Press \"NUMPAD +/-\" to change shaders", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#endif
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}
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virtual void switchComputePipeline(int32_t dir)
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{
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if ((dir < 0) && (pipelines.computeIndex > 0))
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@ -859,13 +817,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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if (vulkanExample != NULL)
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{
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vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
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switch (wParam)
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{
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||||
case VK_ADD:
|
||||
case VK_SUBTRACT:
|
||||
vulkanExample->switchComputePipeline((wParam == VK_ADD) ? 1 : -1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue