Added slang shaders for additional compute samples

This commit is contained in:
Sascha Willems 2025-05-19 19:51:43 +02:00
parent 80ff4a41d2
commit 829118736f
8 changed files with 460 additions and 2 deletions

View file

@ -0,0 +1,28 @@
/* Copyright (c) 2025, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
struct VSOutput
{
float4 Pos : SV_POSITION;
float2 UV;
};
Sampler2D samplerColor;
[shader("vertex")]
VSOutput vertexMain(uint VertexIndex: SV_VertexID)
{
VSOutput output;
output.UV = float2((VertexIndex << 1) & 2, VertexIndex & 2);
output.Pos = float4(output.UV * 2.0f + -1.0f, 0.0f, 1.0f);
return output;
}
[shader("fragment")]
float4 fragmentMain(VSOutput input)
{
return samplerColor.Sample(float2(input.UV.x, 1.0 - input.UV.y));
}