Moved android_app object to global scope
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3dfb17c89a
commit
839fc84d69
7 changed files with 40 additions and 51 deletions
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@ -87,10 +87,6 @@ namespace vks
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uint32_t indexCount = 0;
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uint32_t indexCount = 0;
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uint32_t vertexCount = 0;
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uint32_t vertexCount = 0;
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#if defined(__ANDROID__)
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AAssetManager* assetManager = nullptr;
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#endif
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/** @brief Stores vertex and index base and counts for each part of a model */
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/** @brief Stores vertex and index base and counts for each part of a model */
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struct ModelPart {
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struct ModelPart {
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uint32_t vertexBase;
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uint32_t vertexBase;
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@ -121,7 +117,7 @@ namespace vks
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}
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}
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}
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}
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boolean loadFromFile(
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bool loadFromFile(
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vk::VulkanDevice *device,
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vk::VulkanDevice *device,
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const std::string& filename,
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const std::string& filename,
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vks::VertexLayout layout,
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vks::VertexLayout layout,
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@ -139,7 +135,7 @@ namespace vks
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// Meshes are stored inside the apk on Android (compressed)
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// Meshes are stored inside the apk on Android (compressed)
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// So they need to be loaded via the asset manager
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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assert(asset);
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assert(asset);
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size_t size = AAsset_getLength(asset);
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size_t size = AAsset_getLength(asset);
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@ -67,10 +67,6 @@ namespace vkTools
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VkCommandBuffer cmdBuffer;
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VkCommandBuffer cmdBuffer;
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VkCommandPool cmdPool;
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VkCommandPool cmdPool;
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public:
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public:
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#if defined(__ANDROID__)
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AAssetManager* assetManager = nullptr;
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#endif
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/**
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/**
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* Default constructor
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* Default constructor
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*
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*
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@ -126,11 +122,9 @@ namespace vkTools
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VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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{
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{
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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assert(assetManager != nullptr);
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// Textures are stored inside the apk on Android (compressed)
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// Textures are stored inside the apk on Android (compressed)
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// So they need to be loaded via the asset manager
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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assert(asset);
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assert(asset);
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size_t size = AAsset_getLength(asset);
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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assert(size > 0);
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@ -457,11 +451,9 @@ namespace vkTools
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VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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{
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{
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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assert(assetManager != nullptr);
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// Textures are stored inside the apk on Android (compressed)
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// Textures are stored inside the apk on Android (compressed)
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// So they need to be loaded via the asset manager
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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assert(asset);
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assert(asset);
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size_t size = AAsset_getLength(asset);
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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assert(size > 0);
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@ -680,11 +672,9 @@ namespace vkTools
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VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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{
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{
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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assert(assetManager != nullptr);
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// Textures are stored inside the apk on Android (compressed)
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// Textures are stored inside the apk on Android (compressed)
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// So they need to be loaded via the asset manager
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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assert(asset);
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assert(asset);
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size_t size = AAsset_getLength(asset);
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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assert(size > 0);
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@ -12,6 +12,8 @@
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#include <android/log.h>
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#include <android/log.h>
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#include <dlfcn.h>
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#include <dlfcn.h>
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android_app* androidApp;
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PFN_vkCreateInstance vkCreateInstance;
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PFN_vkCreateInstance vkCreateInstance;
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PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr;
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PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr;
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PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
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PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
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@ -23,6 +23,7 @@
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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#include <android/log.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#include <memory>
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#include <memory>
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// Missing from the NDK
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// Missing from the NDK
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@ -35,6 +36,9 @@ namespace std
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}
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}
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}
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}
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// Global reference to android application object
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extern android_app* androidApp;
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "vulkanExample", __VA_ARGS__))
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "vulkanExample", __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "vulkanExample", __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "vulkanExample", __VA_ARGS__))
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#define LOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, "vulkanExample", __VA_ARGS__))
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#define LOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, "vulkanExample", __VA_ARGS__))
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@ -173,9 +173,6 @@ void VulkanExampleBase::prepare()
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setupFrameBuffer();
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setupFrameBuffer();
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// Create a simple texture loader class
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// Create a simple texture loader class
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textureLoader = new vkTools::VulkanTextureLoader(vulkanDevice, queue, cmdPool);
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textureLoader = new vkTools::VulkanTextureLoader(vulkanDevice, queue, cmdPool);
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#if defined(__ANDROID__)
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textureLoader->assetManager = androidApp->activity->assetManager;
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#endif
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if (enableTextOverlay)
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if (enableTextOverlay)
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{
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{
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// Load the text rendering shaders
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// Load the text rendering shaders
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@ -1101,7 +1098,7 @@ void VulkanExampleBase::handleAppCommand(android_app * app, int32_t cmd)
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break;
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break;
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case APP_CMD_INIT_WINDOW:
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case APP_CMD_INIT_WINDOW:
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LOGD("APP_CMD_INIT_WINDOW");
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LOGD("APP_CMD_INIT_WINDOW");
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if (vulkanExample->androidApp->window != NULL)
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if (androidApp->window != NULL)
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{
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{
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vulkanExample->initVulkan();
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vulkanExample->initVulkan();
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vulkanExample->initSwapchain();
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vulkanExample->initSwapchain();
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@ -188,7 +188,6 @@ public:
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HWND window;
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HWND window;
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HINSTANCE windowInstance;
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HINSTANCE windowInstance;
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#elif defined(__ANDROID__)
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#elif defined(__ANDROID__)
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android_app* androidApp;
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// true if application has focused, false if moved to background
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// true if application has focused, false if moved to background
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bool focused = false;
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bool focused = false;
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#elif defined(__linux__)
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#elif defined(__linux__)
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@ -359,7 +358,7 @@ void android_main(android_app* state) \
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state->userData = vulkanExample; \
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state->userData = vulkanExample; \
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state->onAppCmd = VulkanExample::handleAppCommand; \
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state->onAppCmd = VulkanExample::handleAppCommand; \
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state->onInputEvent = VulkanExample::handleAppInput; \
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state->onInputEvent = VulkanExample::handleAppInput; \
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vulkanExample->androidApp = state; \
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androidApp = state; \
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vulkanExample->renderLoop(); \
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vulkanExample->renderLoop(); \
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delete(vulkanExample); \
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delete(vulkanExample); \
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}
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}
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@ -90,6 +90,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Base", "Base", "{09B9A54B-F
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base\vulkanheightmap.hpp = base\vulkanheightmap.hpp
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base\vulkanheightmap.hpp = base\vulkanheightmap.hpp
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base\VulkanInitializers.hpp = base\VulkanInitializers.hpp
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base\VulkanInitializers.hpp = base\VulkanInitializers.hpp
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base\vulkanMeshLoader.hpp = base\vulkanMeshLoader.hpp
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base\vulkanMeshLoader.hpp = base\vulkanMeshLoader.hpp
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base\VulkanModelLoader.hpp = base\VulkanModelLoader.hpp
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base\vulkanscene.hpp = base\vulkanscene.hpp
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base\vulkanscene.hpp = base\vulkanscene.hpp
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base\vulkanswapchain.hpp = base\vulkanswapchain.hpp
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base\vulkanswapchain.hpp = base\vulkanswapchain.hpp
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base\vulkantextoverlay.hpp = base\vulkantextoverlay.hpp
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base\vulkantextoverlay.hpp = base\vulkantextoverlay.hpp
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