Moved android_app object to global scope

This commit is contained in:
saschawillems 2017-01-18 19:21:40 +01:00
parent 3dfb17c89a
commit 839fc84d69
7 changed files with 40 additions and 51 deletions

View file

@ -87,10 +87,6 @@ namespace vks
uint32_t indexCount = 0;
uint32_t vertexCount = 0;
#if defined(__ANDROID__)
AAssetManager* assetManager = nullptr;
#endif
/** @brief Stores vertex and index base and counts for each part of a model */
struct ModelPart {
uint32_t vertexBase;
@ -121,7 +117,7 @@ namespace vks
}
}
boolean loadFromFile(
bool loadFromFile(
vk::VulkanDevice *device,
const std::string& filename,
vks::VertexLayout layout,
@ -139,7 +135,7 @@ namespace vks
// Meshes are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset);
size_t size = AAsset_getLength(asset);

View file

@ -67,10 +67,6 @@ namespace vkTools
VkCommandBuffer cmdBuffer;
VkCommandPool cmdPool;
public:
#if defined(__ANDROID__)
AAssetManager* assetManager = nullptr;
#endif
/**
* Default constructor
*
@ -126,11 +122,9 @@ namespace vkTools
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{
#if defined(__ANDROID__)
assert(assetManager != nullptr);
// Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset);
size_t size = AAsset_getLength(asset);
assert(size > 0);
@ -457,11 +451,9 @@ namespace vkTools
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{
#if defined(__ANDROID__)
assert(assetManager != nullptr);
// Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset);
size_t size = AAsset_getLength(asset);
assert(size > 0);
@ -680,11 +672,9 @@ namespace vkTools
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{
#if defined(__ANDROID__)
assert(assetManager != nullptr);
// Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset);
size_t size = AAsset_getLength(asset);
assert(size > 0);

View file

@ -12,6 +12,8 @@
#include <android/log.h>
#include <dlfcn.h>
android_app* androidApp;
PFN_vkCreateInstance vkCreateInstance;
PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;

View file

@ -23,6 +23,7 @@
#if defined(__ANDROID__)
#include <android/log.h>
#include <android_native_app_glue.h>
#include <memory>
// Missing from the NDK
@ -35,6 +36,9 @@ namespace std
}
}
// Global reference to android application object
extern android_app* androidApp;
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "vulkanExample", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "vulkanExample", __VA_ARGS__))
#define LOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, "vulkanExample", __VA_ARGS__))

View file

@ -173,9 +173,6 @@ void VulkanExampleBase::prepare()
setupFrameBuffer();
// Create a simple texture loader class
textureLoader = new vkTools::VulkanTextureLoader(vulkanDevice, queue, cmdPool);
#if defined(__ANDROID__)
textureLoader->assetManager = androidApp->activity->assetManager;
#endif
if (enableTextOverlay)
{
// Load the text rendering shaders
@ -1101,7 +1098,7 @@ void VulkanExampleBase::handleAppCommand(android_app * app, int32_t cmd)
break;
case APP_CMD_INIT_WINDOW:
LOGD("APP_CMD_INIT_WINDOW");
if (vulkanExample->androidApp->window != NULL)
if (androidApp->window != NULL)
{
vulkanExample->initVulkan();
vulkanExample->initSwapchain();

View file

@ -188,7 +188,6 @@ public:
HWND window;
HINSTANCE windowInstance;
#elif defined(__ANDROID__)
android_app* androidApp;
// true if application has focused, false if moved to background
bool focused = false;
#elif defined(__linux__)
@ -359,7 +358,7 @@ void android_main(android_app* state) \
state->userData = vulkanExample; \
state->onAppCmd = VulkanExample::handleAppCommand; \
state->onInputEvent = VulkanExample::handleAppInput; \
vulkanExample->androidApp = state; \
androidApp = state; \
vulkanExample->renderLoop(); \
delete(vulkanExample); \
}

View file

@ -90,6 +90,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Base", "Base", "{09B9A54B-F
base\vulkanheightmap.hpp = base\vulkanheightmap.hpp
base\VulkanInitializers.hpp = base\VulkanInitializers.hpp
base\vulkanMeshLoader.hpp = base\vulkanMeshLoader.hpp
base\VulkanModelLoader.hpp = base\VulkanModelLoader.hpp
base\vulkanscene.hpp = base\vulkanscene.hpp
base\vulkanswapchain.hpp = base\vulkanswapchain.hpp
base\vulkantextoverlay.hpp = base\vulkantextoverlay.hpp