Changed mouse button handling, added mouse moved event

This commit is contained in:
saschawillems 2017-10-05 21:22:10 +02:00
parent cd8274c294
commit 83d1dd63aa
2 changed files with 44 additions and 31 deletions

View file

@ -1125,11 +1125,26 @@ void VulkanExampleBase::handleMessages(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
}
}
break;
case WM_RBUTTONDOWN:
case WM_LBUTTONDOWN:
mousePos = glm::vec2((float)LOWORD(lParam), (float)HIWORD(lParam));
mouseButtons.left = true;
break;
case WM_RBUTTONDOWN:
mousePos = glm::vec2((float)LOWORD(lParam), (float)HIWORD(lParam));
mouseButtons.right = true;
break;
case WM_MBUTTONDOWN:
mousePos.x = (float)LOWORD(lParam);
mousePos.y = (float)HIWORD(lParam);
mousePos = glm::vec2((float)LOWORD(lParam), (float)HIWORD(lParam));
mouseButtons.middle = true;
break;
case WM_LBUTTONUP:
mouseButtons.left = false;
break;
case WM_RBUTTONUP:
mouseButtons.right = false;
break;
case WM_MBUTTONUP:
mouseButtons.middle = false;
break;
case WM_MOUSEWHEEL:
{
@ -1140,37 +1155,37 @@ void VulkanExampleBase::handleMessages(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
break;
}
case WM_MOUSEMOVE:
if (wParam & MK_RBUTTON)
{
int32_t posx = LOWORD(lParam);
int32_t posy = HIWORD(lParam);
{
bool handled = false;
int32_t posx = LOWORD(lParam);
int32_t posy = HIWORD(lParam);
mouseMoved((float)posx, (float)posy, handled);
if (handled) {
mousePos = glm::vec2((float)posx, (float)posy);
break;
}
if (mouseButtons.right) {
zoom += (mousePos.y - (float)posy) * .005f * zoomSpeed;
camera.translate(glm::vec3(-0.0f, 0.0f, (mousePos.y - (float)posy) * .005f * zoomSpeed));
mousePos = glm::vec2((float)posx, (float)posy);
viewUpdated = true;
}
if (wParam & MK_LBUTTON)
{
int32_t posx = LOWORD(lParam);
int32_t posy = HIWORD(lParam);
if (mouseButtons.left) {
rotation.x += (mousePos.y - (float)posy) * 1.25f * rotationSpeed;
rotation.y -= (mousePos.x - (float)posx) * 1.25f * rotationSpeed;
camera.rotate(glm::vec3((mousePos.y - (float)posy) * camera.rotationSpeed, -(mousePos.x - (float)posx) * camera.rotationSpeed, 0.0f));
mousePos = glm::vec2((float)posx, (float)posy);
viewUpdated = true;
}
if (wParam & MK_MBUTTON)
{
int32_t posx = LOWORD(lParam);
int32_t posy = HIWORD(lParam);
if (mouseButtons.middle) {
cameraPos.x -= (mousePos.x - (float)posx) * 0.01f;
cameraPos.y -= (mousePos.y - (float)posy) * 0.01f;
camera.translate(glm::vec3(-(mousePos.x - (float)posx) * 0.01f, -(mousePos.y - (float)posy) * 0.01f, 0.0f));
mousePos = glm::vec2((float)posx, (float)posy);
viewUpdated = true;
mousePos.x = (float)posx;
mousePos.y = (float)posy;
}
break;
}
case WM_SIZE:
if ((prepared) && (wParam != SIZE_MINIMIZED))
{
@ -1899,6 +1914,8 @@ void VulkanExampleBase::viewChanged() {}
void VulkanExampleBase::keyPressed(uint32_t) {}
void VulkanExampleBase::mouseMoved(double x, double y, bool & handled) {}
void VulkanExampleBase::buildCommandBuffers() {}
void VulkanExampleBase::createCommandPool()

View file

@ -189,13 +189,17 @@ public:
VkImageView view;
} depthStencil;
// Gamepad state (only one pad supported)
struct
{
struct {
glm::vec2 axisLeft = glm::vec2(0.0f);
glm::vec2 axisRight = glm::vec2(0.0f);
} gamePadState;
struct {
bool left = false;
bool right = false;
bool middle = false;
} mouseButtons;
// OS specific
#if defined(_WIN32)
HWND window;
@ -225,19 +229,10 @@ public:
wl_surface *surface = nullptr;
wl_shell_surface *shell_surface = nullptr;
bool quit = false;
struct {
bool left = false;
bool right = false;
bool middle = false;
} mouseButtons;
#elif defined(_DIRECT2DISPLAY)
bool quit = false;
#elif defined(VK_USE_PLATFORM_XCB_KHR)
struct {
bool left = false;
bool right = false;
bool middle = false;
} mouseButtons;
bool quit = false;
xcb_connection_t *connection;
xcb_screen_t *screen;
@ -325,9 +320,10 @@ public:
// Can be overriden in derived class to e.g. update uniform buffers
// Containing view dependant matrices
virtual void viewChanged();
// Called if a key is pressed
/** @brief (Virtual) Called after a key was pressed, can be used to do custom key handling */
virtual void keyPressed(uint32_t);
/** @brief (Virtual) Called after th mouse cursor moved and before internal events (like camera rotation) is handled */
virtual void mouseMoved(double x, double y, bool &handled);
// Called when the window has been resized
// Can be overriden in derived class to recreate or rebuild resources attached to the frame buffer / swapchain
virtual void windowResized();