Fix runtime shaders path for cross-compile case

This commit is contained in:
Tom Hochstein 2023-07-12 10:00:25 -05:00
parent c2cee9654c
commit 83d8d02b64

View file

@ -120,7 +120,7 @@ endfunction(buildExamples)
if(RESOURCE_INSTALL_DIR) if(RESOURCE_INSTALL_DIR)
add_definitions(-DVK_EXAMPLE_ASSETS_DIR=\"${RESOURCE_INSTALL_DIR}/\") add_definitions(-DVK_EXAMPLE_ASSETS_DIR=\"${RESOURCE_INSTALL_DIR}/\")
add_definitions(-DVK_EXAMPLE_SHADERS_DIR=\"${RESOURCE_INSTALL_DIR}/\") add_definitions(-DVK_EXAMPLE_SHADERS_DIR=\"${RESOURCE_INSTALL_DIR}/shaders/\")
install(DIRECTORY assets/ DESTINATION ${RESOURCE_INSTALL_DIR}/assets/) install(DIRECTORY assets/ DESTINATION ${RESOURCE_INSTALL_DIR}/assets/)
install(DIRECTORY shaders/ DESTINATION ${RESOURCE_INSTALL_DIR}/shaders/) install(DIRECTORY shaders/ DESTINATION ${RESOURCE_INSTALL_DIR}/shaders/)
else() else()