Added sample for VK_KHR_ray_tracing_position_fetch
This commit is contained in:
parent
a0940b2a55
commit
85018e6b09
8 changed files with 661 additions and 0 deletions
39
shaders/glsl/raytracingpositionfetch/raygen.rgen
Normal file
39
shaders/glsl/raytracingpositionfetch/raygen.rgen
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
/* Copyright (c) 2024, Sascha Willems
|
||||
*
|
||||
* SPDX-License-Identifier: MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#version 460
|
||||
#extension GL_EXT_ray_tracing : enable
|
||||
|
||||
layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
|
||||
layout(binding = 1, set = 0, rgba8) uniform image2D image;
|
||||
layout(binding = 2, set = 0) uniform CameraProperties
|
||||
{
|
||||
mat4 viewInverse;
|
||||
mat4 projInverse;
|
||||
vec4 lightPos;
|
||||
} ubo;
|
||||
|
||||
layout(location = 0) rayPayloadEXT vec3 hitValue;
|
||||
|
||||
void main()
|
||||
{
|
||||
const vec2 pixelCenter = vec2(gl_LaunchIDEXT.xy) + vec2(0.5);
|
||||
const vec2 inUV = pixelCenter/vec2(gl_LaunchSizeEXT.xy);
|
||||
vec2 d = inUV * 2.0 - 1.0;
|
||||
|
||||
vec4 origin = ubo.viewInverse * vec4(0,0,0,1);
|
||||
vec4 target = ubo.projInverse * vec4(d.x, d.y, 1, 1) ;
|
||||
vec4 direction = ubo.viewInverse*vec4(normalize(target.xyz), 0) ;
|
||||
|
||||
float tmin = 0.001;
|
||||
float tmax = 10000.0;
|
||||
|
||||
hitValue = vec3(0.0);
|
||||
|
||||
traceRayEXT(topLevelAS, gl_RayFlagsOpaqueEXT, 0xff, 0, 0, 0, origin.xyz, tmin, direction.xyz, tmax, 0);
|
||||
|
||||
imageStore(image, ivec2(gl_LaunchIDEXT.xy), vec4(hitValue, 0.0));
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue