Replaced gli with libktx for 2D texture loading sample
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1a6042e82d
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2 changed files with 36 additions and 21 deletions
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@ -320,7 +320,7 @@ namespace vks
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VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, mappableMemory, 0, memReqs.size, 0, &data));
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VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, mappableMemory, 0, memReqs.size, 0, &data));
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// Copy image data into memory
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// Copy image data into memory
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memcpy(data, ktxTextureData, ktxTextureSize);
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memcpy(data, ktxTextureData, memReqs.size);
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vkUnmapMemory(device->logicalDevice, mappableMemory);
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vkUnmapMemory(device->logicalDevice, mappableMemory);
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@ -15,13 +15,13 @@
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <gli/gli.hpp>
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanexamplebase.h"
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#include "VulkanDevice.hpp"
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#include "VulkanDevice.hpp"
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#include "VulkanBuffer.hpp"
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#include "VulkanBuffer.hpp"
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#include <ktx.h>
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#include <ktxvulkan.h>
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#define VERTEX_BUFFER_BIND_ID 0
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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#define ENABLE_VALIDATION false
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@ -133,11 +133,16 @@ public:
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// Texture data contains 4 channels (RGBA) with unnormalized 8-bit values, this is the most commonly supported format
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// Texture data contains 4 channels (RGBA) with unnormalized 8-bit values, this is the most commonly supported format
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VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
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VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
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ktxResult result;
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ktxTexture* ktxTexture;
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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// Textures are stored inside the apk on Android (compressed)
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// Textures are stored inside the apk on Android (compressed)
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// So they need to be loaded via the asset manager
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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assert(asset);
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if (!asset) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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}
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size_t size = AAsset_getLength(asset);
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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assert(size > 0);
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@ -145,19 +150,26 @@ public:
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AAsset_read(asset, textureData, size);
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AAsset_read(asset, textureData, size);
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AAsset_close(asset);
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AAsset_close(asset);
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gli::texture2d tex2D(gli::load((const char*)textureData, size));
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result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
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free(textureData);
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#else
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#else
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gli::texture2d tex2D(gli::load(filename));
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if (!vks::tools::fileExists(filename)) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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}
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result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
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#endif
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#endif
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assert(result == KTX_SUCCESS);
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assert(!tex2D.empty());
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// Get properties required for using and upload texture data from the ktx texture object
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texture.width = ktxTexture->baseWidth;
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texture.width = static_cast<uint32_t>(tex2D[0].extent().x);
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texture.height = ktxTexture->baseHeight;
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texture.height = static_cast<uint32_t>(tex2D[0].extent().y);
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texture.mipLevels = ktxTexture->numLevels;
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texture.mipLevels = static_cast<uint32_t>(tex2D.levels());
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ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
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ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
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// We prefer using staging to copy the texture data to a device local optimal image
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// We prefer using staging to copy the texture data to a device local optimal image
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VkBool32 useStaging = true;
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VkBool32 useStaging = false;
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// Only use linear tiling if forced
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// Only use linear tiling if forced
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bool forceLinearTiling = false;
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bool forceLinearTiling = false;
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@ -182,7 +194,7 @@ public:
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VkDeviceMemory stagingMemory;
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VkDeviceMemory stagingMemory;
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VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
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VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
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bufferCreateInfo.size = tex2D.size();
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bufferCreateInfo.size = ktxTextureSize;
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// This buffer is used as a transfer source for the buffer copy
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// This buffer is used as a transfer source for the buffer copy
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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@ -199,7 +211,7 @@ public:
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// Copy texture data into host local staging buffer
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// Copy texture data into host local staging buffer
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uint8_t *data;
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uint8_t *data;
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VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
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VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
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memcpy(data, tex2D.data(), tex2D.size());
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memcpy(data, ktxTextureData, ktxTextureSize);
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vkUnmapMemory(device, stagingMemory);
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vkUnmapMemory(device, stagingMemory);
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// Setup buffer copy regions for each mip level
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// Setup buffer copy regions for each mip level
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@ -207,19 +219,20 @@ public:
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uint32_t offset = 0;
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uint32_t offset = 0;
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for (uint32_t i = 0; i < texture.mipLevels; i++) {
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for (uint32_t i = 0; i < texture.mipLevels; i++) {
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// Calculate offset into staging buffer for the current mip lavel
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ktx_size_t offset;
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assert(ktxTexture_GetImageOffset(ktxTexture, i, 0, 0, &offset) == KTX_SUCCESS);
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// Setup a buffer image copy structure for the current mip lavel
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VkBufferImageCopy bufferCopyRegion = {};
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VkBufferImageCopy bufferCopyRegion = {};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.mipLevel = i;
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bufferCopyRegion.imageSubresource.mipLevel = i;
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bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
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bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2D[i].extent().x);
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bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> i;
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bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2D[i].extent().y);
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bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> i;
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bufferCopyRegion.imageExtent.depth = 1;
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bufferCopyRegion.imageExtent.depth = 1;
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bufferCopyRegion.bufferOffset = offset;
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bufferCopyRegion.bufferOffset = offset;
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bufferCopyRegions.push_back(bufferCopyRegion);
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bufferCopyRegions.push_back(bufferCopyRegion);
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offset += static_cast<uint32_t>(tex2D[i].size());
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}
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}
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// Create optimal tiled target image on the device
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// Create optimal tiled target image on the device
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@ -347,7 +360,7 @@ public:
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void *data;
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void *data;
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VK_CHECK_RESULT(vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data));
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VK_CHECK_RESULT(vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data));
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// Copy image data of the first mip level into memory
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// Copy image data of the first mip level into memory
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memcpy(data, tex2D[0].data(), tex2D[0].size());
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memcpy(data, ktxTextureData, memReqs.size);
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vkUnmapMemory(device, mappableMemory);
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vkUnmapMemory(device, mappableMemory);
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// Linear tiled images don't need to be staged and can be directly used as textures
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// Linear tiled images don't need to be staged and can be directly used as textures
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@ -389,6 +402,8 @@ public:
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VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
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VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
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}
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}
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ktxTexture_Destroy(ktxTexture);
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// Create a texture sampler
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// Create a texture sampler
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// In Vulkan textures are accessed by samplers
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// In Vulkan textures are accessed by samplers
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// This separates all the sampling information from the texture data. This means you could have multiple sampler objects for the same texture with different settings
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// This separates all the sampling information from the texture data. This means you could have multiple sampler objects for the same texture with different settings
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