From 8715cd75b0d366635e692f40b18b9074dc4d5a1a Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Sun, 9 Apr 2023 13:49:15 +0200 Subject: [PATCH] Ray tracing texturing and alpha mapping sample --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index eb6acef3..fcb90b07 100644 --- a/README.md +++ b/README.md @@ -340,6 +340,10 @@ Adds ray traced shadows casting using the new ray tracing extensions to a more c Renders a complex scene with reflective surfaces using the new ray tracing extensions. Shows how to do recursion inside of the ray tracing shaders for implementing real time reflections. +#### [Ray traced texture mapping](examples/raytracingtextures) + +Renders a texture mapped quad with transparency using the new ray tracing extensions. Shows how to do texture mapping in a closes hit shader, how to cancel intersections for transparency in an any hit shader and how to access mesh data in those shaders using buffer device addresses. + #### [Callable ray tracing shaders](examples/raytracingcallable) Callable shaders can be dynamically invoked from within other ray tracing shaders to execute different shaders based on dynamic conditions. The example ray traces multiple geometries, with each calling a different callable shader from the closest hit shader.