Slang shaders for buffer device address example

This commit is contained in:
Sascha Willems 2025-03-28 15:16:45 +01:00
parent bc3c41e89a
commit 880b48485f
3 changed files with 68 additions and 1 deletions

View file

@ -0,0 +1,20 @@
/* Copyright (c) 2025, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
[[vk::binding(0, 0)]]
Sampler2D samplerColorMap;
struct VSInput
{
[[vk::location(1)]] float3 Color;
[[vk::location(2)]] float2 UV;
};
[shader("fragment")]
float4 main(VSInput input)
{
return samplerColorMap.Sample(input.UV) * float4(input.Color, 1.0);
}

View file

@ -0,0 +1,47 @@
/* Copyright (c) 2025, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
struct VSInput
{
[[vk::location(0)]] float3 Pos;
[[vk::location(1)]] float3 Normal;
[[vk::location(2)]] float2 UV;
[[vk::location(3)]] float3 Color;
};
struct MatrixReference {
float4x4 matrix;
};
struct PushConsts {
// Pointer to the buffer with the scene's MVP matrix
ConstBufferPointer<MatrixReference> sceneDataReference;
// Pointer to the buffer for the data for each model
ConstBufferPointer<MatrixReference> modelDataReference;
};
[[vk::push_constant]] PushConsts pushConstants;
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 Normal;
[[vk::location(1)]] float3 Color;
[[vk::location(2)]] float2 UV;
};
[shader("vertex")]
VSOutput main(VSInput input)
{
MatrixReference sceneData = pushConstants.sceneDataReference.get();
MatrixReference modelData = pushConstants.modelDataReference.get();
VSOutput output;
output.Normal = input.Normal;
output.Color = input.Color;
output.UV = input.UV;
output.Pos = mul(sceneData.matrix, mul(modelData.matrix, float4(input.Pos.xyz, 1.0)));
return output;
}

View file

@ -41,6 +41,6 @@ for root, dirs, files in os.walk(dir_path):
input_file = os.path.join(root, file)
output_file = input_file + ".spv"
output_file = output_file.replace(".slang", "")
res = subprocess.call("%s %s -profile spirv_1_4 -target spirv -o %s -entry %s" % (compiler_path, input_file, output_file, "main"), shell=True)
res = subprocess.call("%s %s -profile spirv_1_4 -matrix-layout-column-major -target spirv -o %s -entry %s" % (compiler_path, input_file, output_file, "main"), shell=True)
if res != 0:
sys.exit(res)