Added texture array loading function to texture loader
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1 changed files with 214 additions and 0 deletions
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@ -25,6 +25,7 @@ namespace vkTools
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VkImageView view;
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VkImageView view;
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uint32_t width, height;
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uint32_t width, height;
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uint32_t mipLevels;
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uint32_t mipLevels;
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uint32_t layerCount;
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};
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};
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class VulkanTextureLoader
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class VulkanTextureLoader
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@ -551,6 +552,219 @@ namespace vkTools
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}
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}
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}
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}
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// Load an array texture (single file)
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void loadTextureArray(const char* filename, VkFormat format, VulkanTexture *texture)
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{
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VkFormatProperties formatProperties;
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VkResult err;
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gli::texture2DArray tex2DArray(gli::load(filename));
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assert(!tex2DArray.empty());
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texture->width = tex2DArray.dimensions().x;
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texture->height = tex2DArray.dimensions().y;
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texture->layerCount = tex2DArray.layers();
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// Get device properites for the requested texture format
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent = { texture->width, texture->height, 1 };
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.flags = 0;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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struct Layer {
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VkImage image;
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VkDeviceMemory memory;
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};
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std::vector<Layer> arrayLayer;
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arrayLayer.resize(texture->layerCount);
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// Allocate command buffer for image copies and layouts
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VkCommandBuffer cmdBuffer;
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VkCommandBufferAllocateInfo cmdBufAlllocatInfo =
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vkTools::initializers::commandBufferAllocateInfo(
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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err = vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer);
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assert(!err);
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VkCommandBufferBeginInfo cmdBufInfo =
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vkTools::initializers::commandBufferBeginInfo();
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err = vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo);
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assert(!err);
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// Load separate cube map faces into linear tiled textures
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for (uint32_t i = 0; i < texture->layerCount; ++i)
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{
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &arrayLayer[i].image);
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assert(!err);
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vkGetImageMemoryRequirements(device, arrayLayer[i].image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &arrayLayer[i].memory);
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assert(!err);
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err = vkBindImageMemory(device, arrayLayer[i].image, arrayLayer[i].memory, 0);
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assert(!err);
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VkImageSubresource subRes = {};
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subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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VkSubresourceLayout subResLayout;
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void *data;
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vkGetImageSubresourceLayout(device, arrayLayer[i].image, &subRes, &subResLayout);
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assert(!err);
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err = vkMapMemory(device, arrayLayer[i].memory, 0, memReqs.size, 0, &data);
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assert(!err);
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memcpy(data, tex2DArray[i].data(), tex2DArray[i].size());
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vkUnmapMemory(device, arrayLayer[i].memory);
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// Image barrier for linear image (base)
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// Linear image will be used as a source for the copy
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vkTools::setImageLayout(
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cmdBuffer,
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arrayLayer[i].image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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}
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// Transfer cube map faces to optimal tiling
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// Setup texture as blit target with optimal tiling
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.arrayLayers = texture->layerCount;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image);
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assert(!err);
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vkGetImageMemoryRequirements(device, texture->image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory);
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assert(!err);
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err = vkBindImageMemory(device, texture->image, texture->deviceMemory, 0);
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assert(!err);
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// Image barrier for optimal image (target)
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// Optimal image will be used as destination for the copy
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vkTools::setImageLayout(
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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// Copy cube map faces one by one
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for (uint32_t i = 0; i < texture->layerCount; ++i)
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{
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// Copy region for image blit
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VkImageCopy copyRegion = {};
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copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.srcSubresource.baseArrayLayer = 0;
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copyRegion.srcSubresource.mipLevel = 0;
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copyRegion.srcSubresource.layerCount = 1;
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copyRegion.srcOffset = { 0, 0, 0 };
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copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.dstSubresource.baseArrayLayer = i;
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copyRegion.dstSubresource.mipLevel = 0;
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copyRegion.dstSubresource.layerCount = 1;
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copyRegion.dstOffset = { 0, 0, 0 };
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copyRegion.extent.width = texture->width;
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copyRegion.extent.height = texture->height;
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copyRegion.extent.depth = 1;
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// Put image copy into command buffer
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vkCmdCopyImage(
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cmdBuffer,
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arrayLayer[i].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©Region);
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// Change texture image layout to shader read after the copy
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texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vkTools::setImageLayout(
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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texture->imageLayout);
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}
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err = vkEndCommandBuffer(cmdBuffer);
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assert(!err);
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VkFence nullFence = { VK_NULL_HANDLE };
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// Submit command buffer to graphis queue
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VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &cmdBuffer;
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err = vkQueueSubmit(queue, 1, &submitInfo, nullFence);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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// Create sampler
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VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
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sampler.magFilter = VK_FILTER_LINEAR;
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sampler.minFilter = VK_FILTER_LINEAR;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler.addressModeV = sampler.addressModeU;
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sampler.addressModeW = sampler.addressModeU;
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sampler.mipLodBias = 0.0f;
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sampler.maxAnisotropy = 8;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &texture->sampler);
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assert(!err);
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// Create image view
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VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
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view.image = VK_NULL_HANDLE;
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view.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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view.format = format;
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.subresourceRange.layerCount = texture->layerCount;
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view.image = texture->image;
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err = vkCreateImageView(device, &view, nullptr, &texture->view);
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assert(!err);
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// Cleanup
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for (auto& layer : arrayLayer)
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{
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vkDestroyImage(device, layer.image, nullptr);
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vkFreeMemory(device, layer.memory, nullptr);
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}
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}
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};
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};
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