Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders
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10 changed files with 120 additions and 187 deletions
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@ -14,6 +14,11 @@ layout (binding = 0) uniform UBO
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layout (location = 0) out vec3 outUVW;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outUVW = inPos;
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