Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders

This commit is contained in:
saschawillems 2016-05-31 20:07:43 +02:00
parent 89fa6594c1
commit 886abea862
10 changed files with 120 additions and 187 deletions

View file

@ -14,6 +14,11 @@ layout (binding = 0) uniform UBO
layout (location = 0) out vec3 outUVW;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUVW = inPos;

View file

@ -21,6 +21,11 @@ layout(push_constant) uniform PushConsts
mat4 view;
} pushConsts;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
gl_Position = ubo.projection * pushConsts.view * ubo.model * vec4(inPos, 1.0);

View file

@ -22,6 +22,11 @@ layout (location = 3) out vec3 outLightVec;
layout (location = 4) out vec3 outWorldPos;
layout (location = 5) out vec3 outLightPos;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outColor = inColor;

View file

@ -115,10 +115,10 @@ public:
int32_t width, height;
VkFramebuffer frameBuffer;
FrameBufferAttachment color, depth;
VkRenderPass renderPass;
} offScreenFrameBuf;
VkCommandBuffer offScreenCmdBuffer = VK_NULL_HANDLE;
VkRenderPass offscreenRenderpass = VK_NULL_HANDLE;
VkFormat fbDepthFormat;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
@ -127,6 +127,7 @@ public:
zoomSpeed = 10.0f;
timerSpeed *= 0.25f;
rotation = { -20.5f, -673.0f, 0.0f };
enableTextOverlay = true;
title = "Vulkan Example - Point light shadows";
}
@ -155,7 +156,7 @@ public:
vkDestroyFramebuffer(device, offScreenFrameBuf.frameBuffer, nullptr);
vkDestroyRenderPass(device, offscreenRenderpass, nullptr);
vkDestroyRenderPass(device, offScreenFrameBuf.renderPass, nullptr);
// Pipelibes
vkDestroyPipeline(device, pipelines.scene, nullptr);
@ -180,8 +181,6 @@ public:
void prepareCubeMap()
{
VkResult err;
shadowCubeMap.width = TEX_DIM;
shadowCubeMap.height = TEX_DIM;
@ -205,35 +204,17 @@ public:
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
// Allocate command buffer for image copies and layouts
VkCommandBuffer cmdBuffer;
VkCommandBufferAllocateInfo cmdBufAlllocatInfo =
vkTools::initializers::commandBufferAllocateInfo(
cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1);
err = vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer);
assert(!err);
VkCommandBufferBeginInfo cmdBufInfo =
vkTools::initializers::commandBufferBeginInfo();
err = vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo);
assert(!err);
VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
// Create cube map image
err = vkCreateImage(device, &imageCreateInfo, nullptr, &shadowCubeMap.image);
assert(!err);
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &shadowCubeMap.image));
vkGetImageMemoryRequirements(device, shadowCubeMap.image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
err = vkAllocateMemory(device, &memAllocInfo, nullptr, &shadowCubeMap.deviceMemory);
assert(!err);
err = vkBindImageMemory(device, shadowCubeMap.image, shadowCubeMap.deviceMemory, 0);
assert(!err);
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &shadowCubeMap.deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, shadowCubeMap.image, shadowCubeMap.deviceMemory, 0));
// Image barrier for optimal image (target)
VkImageSubresourceRange subresourceRange = {};
@ -242,28 +223,14 @@ public:
subresourceRange.levelCount = 1;
subresourceRange.layerCount = 6;
vkTools::setImageLayout(
cmdBuffer,
layoutCmd,
shadowCubeMap.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
err = vkEndCommandBuffer(cmdBuffer);
assert(!err);
VkFence nullFence = { VK_NULL_HANDLE };
// Submit command buffer to graphis queue
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &cmdBuffer;
err = vkQueueSubmit(queue, 1, &submitInfo, nullFence);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
// Create sampler
VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
@ -277,10 +244,9 @@ public:
sampler.maxAnisotropy = 0;
sampler.compareOp = VK_COMPARE_OP_NEVER;
sampler.minLod = 0.0f;
sampler.maxLod = 0.0f;
sampler.maxLod = 1.0f;
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
err = vkCreateSampler(device, &sampler, nullptr, &shadowCubeMap.sampler);
assert(!err);
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &shadowCubeMap.sampler));
// Create image view
VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
@ -291,8 +257,7 @@ public:
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
view.subresourceRange.layerCount = 6;
view.image = shadowCubeMap.image;
err = vkCreateImageView(device, &view, nullptr, &shadowCubeMap.view);
assert(!err);
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &shadowCubeMap.view));
}
// Prepare a new framebuffer for offscreen rendering
@ -305,10 +270,6 @@ public:
VkFormat fbColorFormat = FB_COLOR_FORMAT;
VkResult err;
createSetupCommandBuffer();
// Color attachment
VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
image.imageType = VK_IMAGE_TYPE_2D;
@ -339,26 +300,24 @@ public:
VkMemoryRequirements memReqs;
err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image);
assert(!err);
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image));
vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem);
assert(!err);
memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem));
VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0));
VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
err = vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0);
assert(!err);
vkTools::setImageLayout(
setupCmdBuffer,
layoutCmd,
offScreenFrameBuf.color.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
colorImageView.image = offScreenFrameBuf.color.image;
err = vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view);
assert(!err);
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view));
// Depth stencil attachment
image.format = fbDepthFormat;
@ -376,46 +335,38 @@ public:
depthStencilView.subresourceRange.baseArrayLayer = 0;
depthStencilView.subresourceRange.layerCount = 1;
err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image);
assert(!err);
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image));
vkGetImageMemoryRequirements(device, offScreenFrameBuf.depth.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.depth.mem);
assert(!err);
err = vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0);
assert(!err);
memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.depth.mem));
VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0));
vkTools::setImageLayout(
setupCmdBuffer,
layoutCmd,
offScreenFrameBuf.depth.image,
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
flushSetupCommandBuffer();
VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
depthStencilView.image = offScreenFrameBuf.depth.image;
err = vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view);
assert(!err);
VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view));
VkImageView attachments[2];
attachments[0] = offScreenFrameBuf.color.view;
attachments[1] = offScreenFrameBuf.depth.view;
VkFramebufferCreateInfo fbufCreateInfo = {};
fbufCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fbufCreateInfo.pNext = NULL;
fbufCreateInfo.renderPass = offscreenRenderpass;
VkFramebufferCreateInfo fbufCreateInfo = vkTools::initializers::framebufferCreateInfo();
fbufCreateInfo.renderPass = offScreenFrameBuf.renderPass;
fbufCreateInfo.attachmentCount = 2;
fbufCreateInfo.pAttachments = attachments;
fbufCreateInfo.width = offScreenFrameBuf.width;
fbufCreateInfo.height = offScreenFrameBuf.height;
fbufCreateInfo.layers = 1;
err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer);
assert(!err);
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer));
}
// Updates a single cube map face
@ -536,8 +487,6 @@ public:
// Command buffer for rendering and copying all cube map faces
void buildOffscreenCommandBuffer()
{
VkResult err;
// Create separate command buffer for offscreen
// rendering
if (offScreenCmdBuffer == VK_NULL_HANDLE)
@ -546,14 +495,12 @@ public:
cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1);
VkResult vkRes = vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer);
assert(!vkRes);
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer));
}
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
err = vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo);
assert(!err);
VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
VkViewport viewport = vkTools::initializers::viewport(
(float)offScreenFrameBuf.width,
@ -598,8 +545,7 @@ public:
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
err = vkEndCommandBuffer(offScreenCmdBuffer);
assert(!err);
VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
}
void reBuildCommandBuffers()
@ -629,14 +575,11 @@ public:
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
VkResult err;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
renderPassBeginInfo.framebuffer = frameBuffers[i];
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
assert(!err);
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
@ -675,42 +618,10 @@ public:
vkCmdEndRenderPass(drawCmdBuffers[i]);
err = vkEndCommandBuffer(drawCmdBuffers[i]);
assert(!err);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void draw()
{
VkResult err;
// Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer);
assert(!err);
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
// Gather command buffers to be sumitted to the queue
std::vector<VkCommandBuffer> submitCmdBuffers = {
offScreenCmdBuffer,
drawCmdBuffers[currentBuffer],
};
submitInfo.commandBufferCount = submitCmdBuffers.size();
submitInfo.pCommandBuffers = submitCmdBuffers.data();
// Submit to queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
}
void loadMeshes()
{
loadMesh(getAssetPath() + "models/cube.obj", &meshes.skybox, vertexLayout, 2.0f);
@ -780,8 +691,7 @@ public:
poolSizes.data(),
3);
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
assert(!vkRes);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
@ -806,8 +716,7 @@ public:
setLayoutBindings.data(),
setLayoutBindings.size());
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
assert(!err);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
// 3D scene pipeline layout
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
@ -815,8 +724,7 @@ public:
&descriptorSetLayout,
1);
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene);
assert(!err);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
// Offscreen pipeline layout
// Push constants for cube map face view matrices
@ -830,8 +738,7 @@ public:
pPipelineLayoutCreateInfo.pushConstantRangeCount = 1;
pPipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen);
assert(!err);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen));
}
void setupDescriptorSets()
@ -842,11 +749,8 @@ public:
&descriptorSetLayout,
1);
VkResult vkRes;
// 3D scene
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene);
assert(!vkRes);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene));
// Image descriptor for the cube map
VkDescriptorImageInfo texDescriptor =
@ -873,8 +777,7 @@ public:
vkUpdateDescriptorSets(device, sceneDescriptorSets.size(), sceneDescriptorSets.data(), 0, NULL);
// Offscreen
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen);
assert(!vkRes);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
{
@ -888,10 +791,12 @@ public:
vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
}
// Set up a separate render pass for the offscreen frame buffer
// This is necessary as the offscreen frame buffer attachments
// use formats different to the ones from the visible frame buffer
// and at least the depth one may not be compatible
void prepareOffscreenRenderpass()
{
VkResult err;
// Create offscreen renderpass (illegal to use the same one)
VkAttachmentDescription osAttachments[2] = {};
// Find a suitable depth format
@ -925,31 +830,19 @@ public:
depthReference.attachment = 1;
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription osSubpass = {};
osSubpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
osSubpass.flags = 0;
osSubpass.inputAttachmentCount = 0;
osSubpass.pInputAttachments = nullptr;
osSubpass.colorAttachmentCount = 1;
osSubpass.pColorAttachments = &colorReference;
osSubpass.pResolveAttachments = nullptr;
osSubpass.pDepthStencilAttachment = &depthReference;
osSubpass.preserveAttachmentCount = 0;
osSubpass.pPreserveAttachments = nullptr;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorReference;
subpass.pDepthStencilAttachment = &depthReference;
VkRenderPassCreateInfo offscreenRenderpassCreateInfo;
offscreenRenderpassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
offscreenRenderpassCreateInfo.pNext = nullptr;
offscreenRenderpassCreateInfo.flags = 0;
offscreenRenderpassCreateInfo.attachmentCount = 2;
offscreenRenderpassCreateInfo.pAttachments = osAttachments;
offscreenRenderpassCreateInfo.subpassCount = 1;
offscreenRenderpassCreateInfo.pSubpasses = &osSubpass;
offscreenRenderpassCreateInfo.dependencyCount = 0;
offscreenRenderpassCreateInfo.pDependencies = nullptr;
VkRenderPassCreateInfo renderPassCreateInfo = vkTools::initializers::renderPassCreateInfo();
renderPassCreateInfo.attachmentCount = 2;
renderPassCreateInfo.pAttachments = osAttachments;
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass;
err = vkCreateRenderPass(device, &offscreenRenderpassCreateInfo, nullptr, &offscreenRenderpass);
assert(!err);
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCreateInfo, nullptr, &offScreenFrameBuf.renderPass));
}
void preparePipelines()
@ -1025,24 +918,21 @@ public:
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data();
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.scene);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.scene));
// Cube map display pipeline
shaderStages[0] = loadShader(getAssetPath() + "shaders/shadowmapomni/cubemapdisplay.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/shadowmapomni/cubemapdisplay.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.cubeMap);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.cubeMap));
// Offscreen pipeline
shaderStages[0] = loadShader(getAssetPath() + "shaders/shadowmapomni/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/shadowmapomni/offscreen.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
pipelineCreateInfo.layout = pipelineLayouts.offscreen;
pipelineCreateInfo.renderPass = offscreenRenderpass;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen);
assert(!err);
pipelineCreateInfo.renderPass = offScreenFrameBuf.renderPass;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen));
}
// Prepare and initialize uniform buffer containing shader uniforms
@ -1051,6 +941,7 @@ public:
// Offscreen vertex shader uniform buffer block
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboOffscreenVS),
&uboOffscreenVS,
&uniformData.offscreen.buffer,
@ -1060,6 +951,7 @@ public:
// 3D scene
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVSscene),
&uboVSscene,
&uniformData.scene.buffer,
@ -1084,8 +976,7 @@ public:
uboVSscene.lightPos = lightPos;
uint8_t *pData;
VkResult err = vkMapMemory(device, uniformData.scene.memory, 0, sizeof(uboVSscene), 0, (void **)&pData);
assert(!err);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.scene.memory, 0, sizeof(uboVSscene), 0, (void **)&pData));
memcpy(pData, &uboVSscene, sizeof(uboVSscene));
vkUnmapMemory(device, uniformData.scene.memory);
}
@ -1103,12 +994,30 @@ public:
uboOffscreenVS.lightPos = lightPos;
uint8_t *pData;
VkResult err = vkMapMemory(device, uniformData.offscreen.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData);
assert(!err);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.offscreen.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData));
memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
vkUnmapMemory(device, uniformData.offscreen.memory);
}
void draw()
{
VulkanExampleBase::prepareFrame();
// Submit offscreen rendering command buffer
// todo : use event to ensure that offscreen result is finished bfore render command buffer is started
std::vector<VkCommandBuffer> submitCmdBuffers = {
offScreenCmdBuffer,
drawCmdBuffers[currentBuffer],
};
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
submitInfo.commandBufferCount = submitCmdBuffers.size();
submitInfo.pCommandBuffers = submitCmdBuffers.data();
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
@ -1131,9 +1040,7 @@ public:
{
if (!prepared)
return;
vkDeviceWaitIdle(device);
draw();
vkDeviceWaitIdle(device);
if (!paused)
{
updateUniformBufferOffscreen();
@ -1147,6 +1054,26 @@ public:
updateUniformBuffers();
}
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case 0x44:
case GAMEPAD_BUTTON_A:
toggleCubeMapDisplay();
break;
}
}
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
#if defined(__ANDROID__)
textOverlay->addText("Press \"Button A\" to display depth cubemap", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Press \"d\" to display depth cubemap", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#endif
}
void toggleCubeMapDisplay()
{
displayCubeMap = !displayCubeMap;
@ -1163,15 +1090,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (vulkanExample != NULL)
{
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
if (uMsg == WM_KEYDOWN)
{
switch (wParam)
{
case 0x44:
vulkanExample->toggleCubeMapDisplay();
break;
}
}
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}