Use cube map (from asset pack) in hdr example
This commit is contained in:
parent
1dd45a4ddf
commit
89dcddbdca
7 changed files with 21 additions and 54 deletions
|
|
@ -28,7 +28,6 @@ out gl_PerVertex
|
|||
void main()
|
||||
{
|
||||
outUVW = inPos;
|
||||
outUVW.x *= -1.0;
|
||||
|
||||
switch(type) {
|
||||
case 0: // Skybox
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue