Added PCF filtering toggle (second pipeline using specialization constants), use createBuffer from Vulkan device class

This commit is contained in:
saschawillems 2017-01-07 20:20:40 +01:00
parent 80da11e964
commit 89f82e328c
3 changed files with 69 additions and 13 deletions

View file

@ -89,6 +89,14 @@
<ClInclude Include="..\base\vulkanexamplebase.h" />
<ClInclude Include="..\base\vulkantools.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\data\shaders\shadowmapping\offscreen.frag" />
<None Include="..\data\shaders\shadowmapping\offscreen.vert" />
<None Include="..\data\shaders\shadowmapping\quad.frag" />
<None Include="..\data\shaders\shadowmapping\quad.vert" />
<None Include="..\data\shaders\shadowmapping\scene.frag" />
<None Include="..\data\shaders\shadowmapping\scene.vert" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>