Added PCF filtering toggle (second pipeline using specialization constants), use createBuffer from Vulkan device class
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3 changed files with 69 additions and 13 deletions
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@ -89,6 +89,14 @@
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<ClInclude Include="..\base\vulkanexamplebase.h" />
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<ClInclude Include="..\base\vulkantools.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\data\shaders\shadowmapping\offscreen.frag" />
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<None Include="..\data\shaders\shadowmapping\offscreen.vert" />
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<None Include="..\data\shaders\shadowmapping\quad.frag" />
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<None Include="..\data\shaders\shadowmapping\quad.vert" />
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<None Include="..\data\shaders\shadowmapping\scene.frag" />
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<None Include="..\data\shaders\shadowmapping\scene.vert" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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