Added PCF filtering toggle (second pipeline using specialization constants), use createBuffer from Vulkan device class
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80da11e964
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89f82e328c
3 changed files with 69 additions and 13 deletions
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@ -13,6 +13,9 @@
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
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</Filter>
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<Filter Include="Shaders">
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<UniqueIdentifier>{e5ea34e5-d8c9-496c-a922-cc90b6777601}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\base\vulkandebug.cpp">
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@ -39,4 +42,24 @@
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\data\shaders\shadowmapping\offscreen.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\data\shaders\shadowmapping\offscreen.vert">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\data\shaders\shadowmapping\quad.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\data\shaders\shadowmapping\quad.vert">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\data\shaders\shadowmapping\scene.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\data\shaders\shadowmapping\scene.vert">
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<Filter>Shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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