Added debug marker example (VK_EXT_debug_marker), work-in-progress!
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debugmarker/debugmarker.cpp
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debugmarker/debugmarker.cpp
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/*
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* Vulkan Example - Example for VK_EXT_debug_marker extension. To be used in conjuction with a debugging app like RenderDoc (https://renderdoc.org)
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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// Vertex layout used in this example
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struct Vertex {
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glm::vec3 pos;
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glm::vec3 normal;
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glm::vec2 uv;
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glm::vec3 color;
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};
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// Setup and functions for the VK_EXT_debug_marker_extension
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// Extension spec can be found at https://github.com/KhronosGroup/Vulkan-Docs/blob/1.0-VK_EXT_debug_marker/doc/specs/vulkan/appendices/VK_EXT_debug_marker.txt
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namespace DebugReportExt
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{
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bool active = false;
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PFN_vkDebugMarkerSetObjectNameEXT pfnDebugMarkerSetObjectName = VK_NULL_HANDLE;
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PFN_vkCmdDebugMarkerBeginEXT pfnCmdDebugMarkerBegin = VK_NULL_HANDLE;
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PFN_vkCmdDebugMarkerEndEXT pfnCmdDebugMarkerEnd = VK_NULL_HANDLE;
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PFN_vkCmdDebugMarkerInsertEXT pfnCmdDebugMarkerInsert = VK_NULL_HANDLE;
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// Get fcuntion pointers for the debug report extensions from the device (avoids instance dispatch)
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void setupDebugMarkers(VkDevice device)
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{
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// Debug marker extension will be enabled by the base class on the device if
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// VK_EXT_debug_marker is present (see vulkanexamplebae.cpp)
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// If the extension is present, the "enableDebugMarkers" property will be set
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// todo : not public yet!
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// todo : assert(enableDebugMarkers)
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pfnDebugMarkerSetObjectName = (PFN_vkDebugMarkerSetObjectNameEXT)vkGetDeviceProcAddr(device, "vkDebugMarkerSetObjectNameEXT");
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pfnCmdDebugMarkerBegin = (PFN_vkCmdDebugMarkerBeginEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerBeginEXT");
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pfnCmdDebugMarkerEnd = (PFN_vkCmdDebugMarkerEndEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerEndEXT");
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pfnCmdDebugMarkerInsert = (PFN_vkCmdDebugMarkerInsertEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerInsertEXT");
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// Set flag if at least one function pointer is present
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active = pfnDebugMarkerSetObjectName;
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}
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// Sets the debug name of an object
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// All Objects in Vulkan are represented by their 64-bit handles which are passed into this function
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// along with the object type
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void setObjectName(VkDevice device, uint64_t object, VkDebugReportObjectTypeEXT objectType, const char *name)
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{
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// Check for valid function (may not be present if not runnin in a debugging application)
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if (pfnDebugMarkerSetObjectName)
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{
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VkDebugMarkerObjectNameInfoEXT nameInfo = {};
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nameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT;
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nameInfo.objectType = objectType;
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nameInfo.object = object;
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nameInfo.pObjectName = name;
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pfnDebugMarkerSetObjectName(device, &nameInfo);
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}
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}
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// Start a new debug marker region
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void beginDebugMarkerRegion(VkCommandBuffer cmdbuffer, const char* pMarkerName, glm::vec4 color)
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{
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// Check for valid function (may not be present if not runnin in a debugging application)
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if (pfnCmdDebugMarkerBegin)
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{
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VkDebugMarkerMarkerInfoEXT markerInfo = {};
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markerInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT;
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memcpy(markerInfo.color, &color[0], sizeof(float) * 4);
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markerInfo.pMarkerName = pMarkerName;
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pfnCmdDebugMarkerBegin(cmdbuffer, &markerInfo);
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}
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}
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// Insert a new debug marker into the command buffer
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void insertDebugMarker(VkCommandBuffer cmdbuffer, const char* pMarkerName, glm::vec4 color)
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{
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// Check for valid function (may not be present if not runnin in a debugging application)
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if (pfnCmdDebugMarkerInsert)
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{
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VkDebugMarkerMarkerInfoEXT markerInfo = {};
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markerInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT;
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memcpy(markerInfo.color, &color[0], sizeof(float) * 4);
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markerInfo.pMarkerName = pMarkerName;
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pfnCmdDebugMarkerInsert(cmdbuffer, &markerInfo);
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}
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}
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// End the current debug marker region
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void endDebugMarkerRegion(VkCommandBuffer cmdBuffer)
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{
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// Check for valid function (may not be present if not runnin in a debugging application)
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if (pfnCmdDebugMarkerEnd)
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{
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pfnCmdDebugMarkerEnd(cmdBuffer);
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}
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}
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool wireframe = true;
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struct {
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vkTools::VulkanTexture colorMap;
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} textures;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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// Contains all buffers and information
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// necessary to represent a mesh for rendering purposes
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// This is for demonstration and learning purposes,
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// the other examples use a mesh loader class for easy access
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struct Mesh {
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struct {
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VkBuffer buf;
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VkDeviceMemory mem;
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} vertices;
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struct {
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int count;
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VkBuffer buf;
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VkDeviceMemory mem;
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} indices;
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} mesh;
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struct {
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vkTools::UniformData vsScene;
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} uniformData;
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struct {
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glm::mat4 projection;
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glm::mat4 model;
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glm::vec4 lightPos = glm::vec4(0.0f, 5.0f, 15.0f, 1.0f);
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} uboVS;
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struct {
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VkPipeline solid;
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VkPipeline wireframe;
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} pipelines;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -8.5f;
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zoomSpeed = 2.5f;
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rotationSpeed = 0.5f;
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rotation = { -4.35f, 16.25f, 0.0f };
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cameraPos = { 0.1f, 1.1f, 0.0f };
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enableTextOverlay = true;
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title = "Vulkan Example - VK_EXT_debug_marker";
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.solid, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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// Destroy and free mesh resources
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vkDestroyBuffer(device, mesh.vertices.buf, nullptr);
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vkFreeMemory(device, mesh.vertices.mem, nullptr);
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vkDestroyBuffer(device, mesh.indices.buf, nullptr);
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vkFreeMemory(device, mesh.indices.mem, nullptr);
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textureLoader->destroyTexture(textures.colorMap);
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vkTools::destroyUniformData(device, &uniformData.vsScene);
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}
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void reBuildCommandBuffers()
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{
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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buildCommandBuffers();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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// Start a new debug marker region
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DebugReportExt::beginDebugMarkerRegion(drawCmdBuffers[i], "Render scene", glm::vec4(1.0f, 0.0f, 0.0f, 0.0f));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(wireframe ? width / 2 : width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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VkDeviceSize offsets[1] = { 0 };
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// Solid rendering
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// Insert debug marker
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DebugReportExt::insertDebugMarker(drawCmdBuffers[i], "Solid draw", glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &mesh.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], mesh.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], mesh.indices.count, 1, 0, 0, 0);
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// Wireframe rendering
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if (wireframe)
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{
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// Insert debug marker
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DebugReportExt::insertDebugMarker(drawCmdBuffers[i], "Wireframe draw", glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
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scissor.offset.x = width / 2;
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireframe);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &mesh.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], mesh.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], mesh.indices.count, 1, 0, 0, 0);
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}
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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// End current debug marker region
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DebugReportExt::endDebugMarkerRegion(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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// Load a mesh based on data read via assimp
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// The other example will use the VulkanMesh loader which has some additional functionality for loading meshes
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void loadMesh()
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{
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VulkanMeshLoader *meshLoader = new VulkanMeshLoader();
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#if defined(__ANDROID__)
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meshLoader->assetManager = androidApp->activity->assetManager;
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#endif
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meshLoader->LoadMesh(getAssetPath() + "models/treasure.dae");
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// Generate vertex buffer
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float scale = 1.0f;
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std::vector<Vertex> vertexBuffer;
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// Iterate through all meshes in the file
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// and extract the vertex information used in this demo
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for (uint32_t m = 0; m < meshLoader->m_Entries.size(); m++)
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{
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for (uint32_t i = 0; i < meshLoader->m_Entries[m].Vertices.size(); i++)
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{
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Vertex vertex;
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vertex.pos = meshLoader->m_Entries[m].Vertices[i].m_pos * scale;
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vertex.normal = meshLoader->m_Entries[m].Vertices[i].m_normal;
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vertex.uv = meshLoader->m_Entries[m].Vertices[i].m_tex;
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vertex.color = meshLoader->m_Entries[m].Vertices[i].m_color;
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vertexBuffer.push_back(vertex);
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}
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}
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uint32_t vertexBufferSize = vertexBuffer.size() * sizeof(Vertex);
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// Generate index buffer from loaded mesh file
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std::vector<uint32_t> indexBuffer;
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for (uint32_t m = 0; m < meshLoader->m_Entries.size(); m++)
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{
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uint32_t indexBase = indexBuffer.size();
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for (uint32_t i = 0; i < meshLoader->m_Entries[m].Indices.size(); i++)
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{
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indexBuffer.push_back(meshLoader->m_Entries[m].Indices[i] + indexBase);
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}
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}
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uint32_t indexBufferSize = indexBuffer.size() * sizeof(uint32_t);
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mesh.indices.count = indexBuffer.size();
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// Static mesh should always be device local
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bool useStaging = true;
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if (useStaging)
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{
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struct {
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VkBuffer buffer;
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VkDeviceMemory memory;
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} vertexStaging, indexStaging;
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// Create staging buffers
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// Vertex data
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createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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vertexBufferSize,
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vertexBuffer.data(),
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&vertexStaging.buffer,
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&vertexStaging.memory);
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// Index data
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createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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indexBufferSize,
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indexBuffer.data(),
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&indexStaging.buffer,
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&indexStaging.memory);
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// Create device local buffers
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// Vertex buffer
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createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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vertexBufferSize,
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nullptr,
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&mesh.vertices.buf,
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&mesh.vertices.mem);
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// Index buffer
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createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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indexBufferSize,
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nullptr,
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&mesh.indices.buf,
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&mesh.indices.mem);
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// Copy from staging buffers
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VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkBufferCopy copyRegion = {};
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copyRegion.size = vertexBufferSize;
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vkCmdCopyBuffer(
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copyCmd,
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vertexStaging.buffer,
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mesh.vertices.buf,
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1,
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©Region);
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copyRegion.size = indexBufferSize;
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vkCmdCopyBuffer(
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copyCmd,
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indexStaging.buffer,
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mesh.indices.buf,
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1,
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©Region);
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VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
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vkDestroyBuffer(device, vertexStaging.buffer, nullptr);
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vkFreeMemory(device, vertexStaging.memory, nullptr);
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vkDestroyBuffer(device, indexStaging.buffer, nullptr);
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vkFreeMemory(device, indexStaging.memory, nullptr);
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}
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else
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{
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// Vertex buffer
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createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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vertexBufferSize,
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vertexBuffer.data(),
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&mesh.vertices.buf,
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&mesh.vertices.mem);
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// Index buffer
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createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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indexBufferSize,
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indexBuffer.data(),
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&mesh.indices.buf,
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&mesh.indices.mem);
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}
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delete(meshLoader);
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}
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void loadTextures()
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{
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textureLoader->loadTexture(
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getAssetPath() + "models/voyager/voyager.ktx",
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VK_FORMAT_BC3_UNORM_BLOCK,
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&textures.colorMap);
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}
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void setupVertexDescriptions()
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{
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// Binding description
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vertices.bindingDescriptions.resize(1);
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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sizeof(Vertex),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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// Describes memory layout and shader positions
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vertices.attributeDescriptions.resize(4);
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// Location 0 : Position
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vertices.attributeDescriptions[0] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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0);
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// Location 1 : Normal
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vertices.attributeDescriptions[1] =
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vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
1,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
sizeof(float) * 3);
|
||||
// Location 2 : Texture coordinates
|
||||
vertices.attributeDescriptions[2] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
2,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
sizeof(float) * 6);
|
||||
// Location 3 : Color
|
||||
vertices.attributeDescriptions[3] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
3,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
sizeof(float) * 8);
|
||||
|
||||
vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
|
||||
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
|
||||
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
|
||||
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
|
||||
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
{
|
||||
// Example uses one ubo and one combined image sampler
|
||||
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||
{
|
||||
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1),
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vkTools::initializers::descriptorPoolCreateInfo(
|
||||
poolSizes.size(),
|
||||
poolSizes.data(),
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vkTools::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0),
|
||||
// Binding 1 : Fragment shader combined sampler
|
||||
vkTools::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
1),
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
||||
setLayoutBindings.data(),
|
||||
setLayoutBindings.size());
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||
vkTools::initializers::pipelineLayoutCreateInfo(
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
}
|
||||
|
||||
void setupDescriptorSet()
|
||||
{
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vkTools::initializers::descriptorSetAllocateInfo(
|
||||
descriptorPool,
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
|
||||
VkDescriptorImageInfo texDescriptor =
|
||||
vkTools::initializers::descriptorImageInfo(
|
||||
textures.colorMap.sampler,
|
||||
textures.colorMap.view,
|
||||
VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vkTools::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformData.vsScene.descriptor),
|
||||
// Binding 1 : Color map
|
||||
vkTools::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1,
|
||||
&texDescriptor)
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
0,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
||||
VK_POLYGON_MODE_FILL,
|
||||
VK_CULL_MODE_BACK_BIT,
|
||||
VK_FRONT_FACE_CLOCKWISE,
|
||||
0);
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vkTools::initializers::pipelineColorBlendAttachmentState(
|
||||
0xf,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
||||
1,
|
||||
&blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
||||
VK_TRUE,
|
||||
VK_TRUE,
|
||||
VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
||||
VK_SAMPLE_COUNT_1_BIT,
|
||||
0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
||||
dynamicStateEnables.data(),
|
||||
dynamicStateEnables.size(),
|
||||
0);
|
||||
|
||||
// Solid rendering pipeline
|
||||
// Load shaders
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/debugmarker/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/debugmarker/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
pipelineLayout,
|
||||
renderPass,
|
||||
0);
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = shaderStages.size();
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
|
||||
|
||||
// Wire frame rendering pipeline
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
||||
rasterizationState.lineWidth = 1.0f;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Vertex shader uniform buffer block
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(uboVS),
|
||||
&uboVS,
|
||||
&uniformData.vsScene.buffer,
|
||||
&uniformData.vsScene.memory,
|
||||
&uniformData.vsScene.descriptor);
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
||||
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
||||
|
||||
uboVS.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
|
||||
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
uint8_t *pData;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData));
|
||||
memcpy(pData, &uboVS, sizeof(uboVS));
|
||||
vkUnmapMemory(device, uniformData.vsScene.memory);
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
DebugReportExt::setupDebugMarkers(VulkanExampleBase::device);
|
||||
loadTextures();
|
||||
loadMesh();
|
||||
setupVertexDescriptions();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
buildCommandBuffers();
|
||||
updateTextOverlay();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
virtual void keyPressed(uint32_t keyCode)
|
||||
{
|
||||
switch (keyCode)
|
||||
{
|
||||
case 0x57:
|
||||
case GAMEPAD_BUTTON_A:
|
||||
wireframe = !wireframe;
|
||||
reBuildCommandBuffers();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||
{
|
||||
if (DebugReportExt::active)
|
||||
{
|
||||
textOverlay->addText("VK_EXT_debug_marker active", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
}
|
||||
else
|
||||
{
|
||||
textOverlay->addText("VK_EXT_debug_marker not present", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#if defined(_WIN32)
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleEvent(event);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Main entry point
|
||||
#if defined(_WIN32)
|
||||
// Windows entry point
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#elif defined(__ANDROID__)
|
||||
// Android entry point
|
||||
void android_main(android_app* state)
|
||||
#elif defined(__linux__)
|
||||
// Linux entry point
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Removing this may cause the compiler to omit the main entry point
|
||||
// which would make the application crash at start
|
||||
app_dummy();
|
||||
#endif
|
||||
vulkanExample = new VulkanExample();
|
||||
#if defined(_WIN32)
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#elif defined(__ANDROID__)
|
||||
// Attach vulkan example to global android application state
|
||||
state->userData = vulkanExample;
|
||||
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||
state->onInputEvent = VulkanExample::handleAppInput;
|
||||
vulkanExample->androidApp = state;
|
||||
#elif defined(__linux__)
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
#if !defined(__ANDROID__)
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
#endif
|
||||
vulkanExample->renderLoop();
|
||||
delete(vulkanExample);
|
||||
#if !defined(__ANDROID__)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue