diff --git a/examples/shaderobjects/shaderobjects.cpp b/examples/shaderobjects/shaderobjects.cpp index b4557000..0294a57d 100644 --- a/examples/shaderobjects/shaderobjects.cpp +++ b/examples/shaderobjects/shaderobjects.cpp @@ -191,14 +191,14 @@ public: // No more pipelines required, everything is bound at command buffer level - vkCmdSetViewportWithCount(drawCmdBuffers[i], 1, &viewport); - vkCmdSetScissorWithCount(drawCmdBuffers[i], 1, &scissor); - vkCmdSetCullMode(drawCmdBuffers[i], VK_CULL_MODE_BACK_BIT); - vkCmdSetFrontFace(drawCmdBuffers[i], VK_FRONT_FACE_COUNTER_CLOCKWISE); - vkCmdSetDepthTestEnable(drawCmdBuffers[i], VK_TRUE); - vkCmdSetDepthWriteEnable(drawCmdBuffers[i], VK_TRUE); - vkCmdSetDepthCompareOp(drawCmdBuffers[i], VK_COMPARE_OP_LESS_OR_EQUAL); - vkCmdSetPrimitiveTopology(drawCmdBuffers[i], VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST); + vkCmdSetViewportWithCountEXT(drawCmdBuffers[i], 1, &viewport); + vkCmdSetScissorWithCountEXT(drawCmdBuffers[i], 1, &scissor); + vkCmdSetCullModeEXT(drawCmdBuffers[i], VK_CULL_MODE_BACK_BIT); + vkCmdSetFrontFaceEXT(drawCmdBuffers[i], VK_FRONT_FACE_COUNTER_CLOCKWISE); + vkCmdSetDepthTestEnableEXT(drawCmdBuffers[i], VK_TRUE); + vkCmdSetDepthWriteEnableEXT(drawCmdBuffers[i], VK_TRUE); + vkCmdSetDepthCompareOpEXT(drawCmdBuffers[i], VK_COMPARE_OP_LESS_OR_EQUAL); + vkCmdSetPrimitiveTopologyEXT(drawCmdBuffers[i], VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST); VkVertexInputBindingDescription2EXT vertexInputBinding{}; vertexInputBinding.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT;