Moved shader into properly named sub folder

This commit is contained in:
saschawillems 2018-02-24 10:36:38 +01:00
parent 037238607a
commit 8b36ac5f76
10 changed files with 5 additions and 10 deletions

View file

@ -0,0 +1,15 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform samplerCube samplerCubeMap;
layout (location = 0) in vec3 inUVW;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerCubeMap, inUVW);
}