Moved shader into properly named sub folder

This commit is contained in:
saschawillems 2018-02-24 10:36:38 +01:00
parent 037238607a
commit 8b36ac5f76
10 changed files with 5 additions and 10 deletions

View file

@ -0,0 +1,26 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
} ubo;
layout (location = 0) out vec3 outUVW;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUVW = inPos;
outUVW.x *= -1.0;
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
}