Moved shader into properly named sub folder
This commit is contained in:
parent
037238607a
commit
8b36ac5f76
10 changed files with 5 additions and 10 deletions
26
data/shaders/texturecubemap/skybox.vert
Normal file
26
data/shaders/texturecubemap/skybox.vert
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
#version 450
|
||||
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
layout (location = 0) in vec3 inPos;
|
||||
|
||||
layout (binding = 0) uniform UBO
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 model;
|
||||
} ubo;
|
||||
|
||||
layout (location = 0) out vec3 outUVW;
|
||||
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
outUVW = inPos;
|
||||
outUVW.x *= -1.0;
|
||||
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue