parent
8e98d10f74
commit
8c376121c3
16 changed files with 46 additions and 16 deletions
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@ -11,7 +11,9 @@ layout (binding = 0) uniform UBO
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mat4 view;
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mat4 model;
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mat4 lightSpace;
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vec3 lightPos;
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vec4 lightPos;
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float zNear;
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float zFar;
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} ubo;
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layout (location = 0) out vec3 outNormal;
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@ -20,11 +22,6 @@ layout (location = 2) out vec3 outViewVec;
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layout (location = 3) out vec3 outLightVec;
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layout (location = 4) out vec4 outShadowCoord;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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const mat4 biasMat = mat4(
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0.5, 0.0, 0.0, 0.0,
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0.0, 0.5, 0.0, 0.0,
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@ -40,7 +37,7 @@ void main()
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vec4 pos = ubo.model * vec4(inPos, 1.0);
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outNormal = mat3(ubo.model) * inNormal;
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outLightVec = normalize(ubo.lightPos - inPos);
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outLightVec = normalize(ubo.lightPos.xyz - inPos);
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outViewVec = -pos.xyz;
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outShadowCoord = ( biasMat * ubo.lightSpace * ubo.model ) * vec4(inPos, 1.0);
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