Add new sample for timeline semaphores (#1145)
* Started work on a timeline semaphore sample * Properly increas timeline semaphore value * Added timeline semaphore sample to readm * Code cleanup, comments * Removed toto * Added android build files for timeline semaphore sample
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@ -478,6 +478,10 @@ Shows how to do host image copies, which heavily simplify the host to device ima
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Demonstrates the use of virtual GPU addresses to directly access buffer data in shader. Instead of e.g. using descriptors to access uniforms, with this extension you simply provide an address to the memory you want to read from in the shader and that address can be arbitrarily changed e.g. via a push constant.
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#### [Timeline semaphores (VK_KHR_timeline_semaphore)](./examples/timelinesemaphore/)<br/>
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Shows how to use a new semaphore type that has a way of setting and identifying a given point on a timeline. Compared to the core binary semaphores, this simplifies synchronization as a single timeline semaphore can replace multiple binary semaphores.
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### Misc
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#### [Vulkan Gears](examples/gears/)
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