Fixed compiler warnings

This commit is contained in:
saschawillems 2017-01-22 12:28:55 +01:00
parent c7303e4e67
commit 8d3fe738c3
3 changed files with 77 additions and 77 deletions

View file

@ -14,7 +14,7 @@ int32_t VulkanGear::newVertex(std::vector<Vertex> *vBuffer, float x, float y, fl
{
Vertex v(glm::vec3(x, y, z), normal, color);
vBuffer->push_back(v);
return vBuffer->size() - 1;
return static_cast<int32_t>(vBuffer->size()) - 1;
}
void VulkanGear::newFace(std::vector<uint32_t> *iBuffer, int a, int b, int c)
@ -51,26 +51,26 @@ void VulkanGear::generate(GearInfo *gearinfo, VkQueue queue)
int32_t ix0, ix1, ix2, ix3, ix4, ix5;
r0 = gearinfo->innerRadius;
r1 = gearinfo->outerRadius - gearinfo->toothDepth / 2.0;
r2 = gearinfo->outerRadius + gearinfo->toothDepth / 2.0;
da = 2.0 * M_PI / gearinfo->numTeeth / 4.0;
r1 = gearinfo->outerRadius - gearinfo->toothDepth / 2.0f;
r2 = gearinfo->outerRadius + gearinfo->toothDepth / 2.0f;
da = 2.0f * M_PI / gearinfo->numTeeth / 4.0f;
glm::vec3 normal;
for (i = 0; i < gearinfo->numTeeth; i++)
{
ta = i * 2.0 * M_PI / gearinfo->numTeeth;
ta = i * 2.0f * M_PI / gearinfo->numTeeth;
cos_ta = cos(ta);
cos_ta_1da = cos(ta + da);
cos_ta_2da = cos(ta + 2 * da);
cos_ta_3da = cos(ta + 3 * da);
cos_ta_4da = cos(ta + 4 * da);
cos_ta_2da = cos(ta + 2.0f * da);
cos_ta_3da = cos(ta + 3.0f * da);
cos_ta_4da = cos(ta + 4.0f * da);
sin_ta = sin(ta);
sin_ta_1da = sin(ta + da);
sin_ta_2da = sin(ta + 2 * da);
sin_ta_3da = sin(ta + 3 * da);
sin_ta_4da = sin(ta + 4 * da);
sin_ta_2da = sin(ta + 2.0f * da);
sin_ta_3da = sin(ta + 3.0f * da);
sin_ta_4da = sin(ta + 4.0f * da);
u1 = r2 * cos_ta_1da - r1 * cos_ta;
v1 = r2 * sin_ta_1da - r1 * sin_ta;
@ -81,93 +81,93 @@ void VulkanGear::generate(GearInfo *gearinfo, VkQueue queue)
v2 = r1 * sin_ta_3da - r2 * sin_ta_2da;
// front face
normal = glm::vec3(0.0, 0.0, 1.0);
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5, normal);
ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5, normal);
ix2 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5, normal);
ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5, normal);
ix4 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5, normal);
ix5 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5, normal);
normal = glm::vec3(0.0f, 0.0f, 1.0f);
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
ix4 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, normal);
ix5 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
newFace(&iBuffer, ix2, ix3, ix4);
newFace(&iBuffer, ix3, ix5, ix4);
// front sides of teeth
normal = glm::vec3(0.0, 0.0, 1.0);
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5, normal);
normal = glm::vec3(0.0f, 0.0f, 1.0f);
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
// back face
normal = glm::vec3(0.0, 0.0, -1.0);
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5, normal);
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5, normal);
ix3 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5, normal);
ix4 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5, normal);
ix5 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5, normal);
normal = glm::vec3(0.0f, 0.0f, -1.0f);
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
ix4 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
ix5 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
newFace(&iBuffer, ix2, ix3, ix4);
newFace(&iBuffer, ix3, ix5, ix4);
// back sides of teeth
normal = glm::vec3(0.0, 0.0, -1.0);
ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5, normal);
normal = glm::vec3(0.0f, 0.0f, -1.0f);
ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
// draw outward faces of teeth
normal = glm::vec3(v1, -u1, 0.0);
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5, normal);
ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5, normal);
ix2 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5, normal);
normal = glm::vec3(v1, -u1, 0.0f);
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
normal = glm::vec3(cos_ta, sin_ta, 0.0);
ix0 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5, normal);
ix2 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5, normal);
normal = glm::vec3(cos_ta, sin_ta, 0.0f);
ix0 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
normal = glm::vec3(v2, -u2, 0.0);
ix0 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5, normal);
ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5, normal);
normal = glm::vec3(v2, -u2, 0.0f);
ix0 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
normal = glm::vec3(cos_ta, sin_ta, 0.0);
ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5, normal);
ix1 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5, normal);
ix3 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5, normal);
normal = glm::vec3(cos_ta, sin_ta, 0.0f);
ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
// draw inside radius cylinder
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5, glm::vec3(-cos_ta, -sin_ta, 0.0));
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5, glm::vec3(-cos_ta, -sin_ta, 0.0));
ix2 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0));
ix3 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0));
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
ix2 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
ix3 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
}
int vertexBufferSize = vBuffer.size() * sizeof(Vertex);
int indexBufferSize = iBuffer.size() * sizeof(uint32_t);
size_t vertexBufferSize = vBuffer.size() * sizeof(Vertex);
size_t indexBufferSize = iBuffer.size() * sizeof(uint32_t);
bool useStaging = true;