Fixed compiler warnings
This commit is contained in:
parent
c7303e4e67
commit
8d3fe738c3
3 changed files with 77 additions and 77 deletions
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@ -226,9 +226,9 @@ public:
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sizeof(float) * 6);
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vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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@ -243,7 +243,7 @@ public:
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vkTools::initializers::descriptorPoolCreateInfo(
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poolSizes.size(),
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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2);
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@ -274,7 +274,7 @@ public:
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vkTools::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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setLayoutBindings.size());
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static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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@ -325,7 +325,7 @@ public:
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&texDescriptor),
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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}
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void preparePipelines()
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@ -375,7 +375,7 @@ public:
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VkPipelineDynamicStateCreateInfo dynamicState =
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vkTools::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
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dynamicStateEnables.size(),
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static_cast<uint32_t>(dynamicStateEnables.size()),
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0);
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VkPipelineTessellationStateCreateInfo tessellationState =
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@ -404,7 +404,7 @@ public:
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pipelineCreateInfo.pDepthStencilState = &depthStencilState;
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pipelineCreateInfo.pDynamicState = &dynamicState;
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pipelineCreateInfo.pTessellationState = &tessellationState;
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pipelineCreateInfo.stageCount = shaderStages.size();
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pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfo.pStages = shaderStages.data();
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pipelineCreateInfo.renderPass = renderPass;
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@ -525,7 +525,7 @@ public:
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void changeTessellationLevel(float delta)
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{
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uboTessControl.tessLevel += delta;
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uboTessControl.tessLevel = fmax(1.0, fmin(uboTessControl.tessLevel, 32.0));
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uboTessControl.tessLevel = fmax(1.0f, fmin(uboTessControl.tessLevel, 32.0f));
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updateUniformBuffers();
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updateTextOverlay();
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}
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@ -557,11 +557,11 @@ public:
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{
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case KEY_KPADD:
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case GAMEPAD_BUTTON_R1:
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changeTessellationStrength(0.025);
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changeTessellationStrength(0.025f);
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break;
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case KEY_KPSUB:
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case GAMEPAD_BUTTON_L1:
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changeTessellationStrength(-0.025);
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changeTessellationStrength(-0.025f);
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break;
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case KEY_D:
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case GAMEPAD_BUTTON_A:
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@ -183,9 +183,9 @@ public:
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sizeof(float) * 6);
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vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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@ -199,7 +199,7 @@ public:
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vkTools::initializers::descriptorPoolCreateInfo(
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poolSizes.size(),
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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// Three descriptor sets (for each gear)
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3);
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@ -221,7 +221,7 @@ public:
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vkTools::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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setLayoutBindings.size());
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static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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@ -287,7 +287,7 @@ public:
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VkPipelineDynamicStateCreateInfo dynamicState =
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vkTools::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
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dynamicStateEnables.size(),
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static_cast<uint32_t>(dynamicStateEnables.size()),
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0);
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// Solid rendering pipeline
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@ -311,7 +311,7 @@ public:
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pipelineCreateInfo.pViewportState = &viewportState;
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pipelineCreateInfo.pDepthStencilState = &depthStencilState;
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pipelineCreateInfo.pDynamicState = &dynamicState;
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pipelineCreateInfo.stageCount = shaderStages.size();
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pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfo.pStages = shaderStages.data();
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
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@ -14,7 +14,7 @@ int32_t VulkanGear::newVertex(std::vector<Vertex> *vBuffer, float x, float y, fl
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{
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Vertex v(glm::vec3(x, y, z), normal, color);
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vBuffer->push_back(v);
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return vBuffer->size() - 1;
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return static_cast<int32_t>(vBuffer->size()) - 1;
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}
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void VulkanGear::newFace(std::vector<uint32_t> *iBuffer, int a, int b, int c)
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@ -51,26 +51,26 @@ void VulkanGear::generate(GearInfo *gearinfo, VkQueue queue)
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int32_t ix0, ix1, ix2, ix3, ix4, ix5;
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r0 = gearinfo->innerRadius;
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r1 = gearinfo->outerRadius - gearinfo->toothDepth / 2.0;
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r2 = gearinfo->outerRadius + gearinfo->toothDepth / 2.0;
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da = 2.0 * M_PI / gearinfo->numTeeth / 4.0;
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r1 = gearinfo->outerRadius - gearinfo->toothDepth / 2.0f;
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r2 = gearinfo->outerRadius + gearinfo->toothDepth / 2.0f;
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da = 2.0f * M_PI / gearinfo->numTeeth / 4.0f;
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glm::vec3 normal;
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for (i = 0; i < gearinfo->numTeeth; i++)
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{
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ta = i * 2.0 * M_PI / gearinfo->numTeeth;
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ta = i * 2.0f * M_PI / gearinfo->numTeeth;
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cos_ta = cos(ta);
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cos_ta_1da = cos(ta + da);
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cos_ta_2da = cos(ta + 2 * da);
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cos_ta_3da = cos(ta + 3 * da);
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cos_ta_4da = cos(ta + 4 * da);
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cos_ta_2da = cos(ta + 2.0f * da);
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cos_ta_3da = cos(ta + 3.0f * da);
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cos_ta_4da = cos(ta + 4.0f * da);
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sin_ta = sin(ta);
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sin_ta_1da = sin(ta + da);
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sin_ta_2da = sin(ta + 2 * da);
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sin_ta_3da = sin(ta + 3 * da);
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sin_ta_4da = sin(ta + 4 * da);
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sin_ta_2da = sin(ta + 2.0f * da);
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sin_ta_3da = sin(ta + 3.0f * da);
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sin_ta_4da = sin(ta + 4.0f * da);
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u1 = r2 * cos_ta_1da - r1 * cos_ta;
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v1 = r2 * sin_ta_1da - r1 * sin_ta;
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@ -81,93 +81,93 @@ void VulkanGear::generate(GearInfo *gearinfo, VkQueue queue)
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v2 = r1 * sin_ta_3da - r2 * sin_ta_2da;
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// front face
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normal = glm::vec3(0.0, 0.0, 1.0);
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ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5, normal);
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ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5, normal);
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ix2 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5, normal);
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ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5, normal);
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ix4 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5, normal);
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ix5 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5, normal);
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normal = glm::vec3(0.0f, 0.0f, 1.0f);
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ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
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ix4 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, normal);
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ix5 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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newFace(&iBuffer, ix2, ix3, ix4);
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newFace(&iBuffer, ix3, ix5, ix4);
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// front sides of teeth
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normal = glm::vec3(0.0, 0.0, 1.0);
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ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5, normal);
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normal = glm::vec3(0.0f, 0.0f, 1.0f);
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ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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// back face
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normal = glm::vec3(0.0, 0.0, -1.0);
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ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5, normal);
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ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5, normal);
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ix3 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5, normal);
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ix4 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5, normal);
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ix5 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5, normal);
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normal = glm::vec3(0.0f, 0.0f, -1.0f);
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ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
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ix4 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
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ix5 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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newFace(&iBuffer, ix2, ix3, ix4);
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newFace(&iBuffer, ix3, ix5, ix4);
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// back sides of teeth
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normal = glm::vec3(0.0, 0.0, -1.0);
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ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5, normal);
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normal = glm::vec3(0.0f, 0.0f, -1.0f);
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ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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// draw outward faces of teeth
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normal = glm::vec3(v1, -u1, 0.0);
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ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5, normal);
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ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5, normal);
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ix2 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5, normal);
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normal = glm::vec3(v1, -u1, 0.0f);
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ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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normal = glm::vec3(cos_ta, sin_ta, 0.0);
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ix0 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5, normal);
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ix2 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5, normal);
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normal = glm::vec3(cos_ta, sin_ta, 0.0f);
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ix0 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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normal = glm::vec3(v2, -u2, 0.0);
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ix0 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5, normal);
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ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5, normal);
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normal = glm::vec3(v2, -u2, 0.0f);
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ix0 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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normal = glm::vec3(cos_ta, sin_ta, 0.0);
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ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5, normal);
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ix1 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5, normal);
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ix3 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5, normal);
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normal = glm::vec3(cos_ta, sin_ta, 0.0f);
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ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
|
||||
ix1 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
|
||||
ix2 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
|
||||
ix3 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
|
||||
newFace(&iBuffer, ix0, ix1, ix2);
|
||||
newFace(&iBuffer, ix1, ix3, ix2);
|
||||
|
||||
// draw inside radius cylinder
|
||||
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5, glm::vec3(-cos_ta, -sin_ta, 0.0));
|
||||
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5, glm::vec3(-cos_ta, -sin_ta, 0.0));
|
||||
ix2 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0));
|
||||
ix3 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0));
|
||||
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
|
||||
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
|
||||
ix2 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
|
||||
ix3 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
|
||||
newFace(&iBuffer, ix0, ix1, ix2);
|
||||
newFace(&iBuffer, ix1, ix3, ix2);
|
||||
}
|
||||
|
||||
int vertexBufferSize = vBuffer.size() * sizeof(Vertex);
|
||||
int indexBufferSize = iBuffer.size() * sizeof(uint32_t);
|
||||
size_t vertexBufferSize = vBuffer.size() * sizeof(Vertex);
|
||||
size_t indexBufferSize = iBuffer.size() * sizeof(uint32_t);
|
||||
|
||||
bool useStaging = true;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue