Added slang shaders for compute cull and lod sample

Adjusted vertex bindings
This commit is contained in:
Sascha Willems 2025-05-19 18:13:34 +02:00
parent d8c8630654
commit 8d50885e92
7 changed files with 175 additions and 4 deletions

View file

@ -6,8 +6,8 @@ layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec3 inColor;
// Instanced attributes
layout (location = 4) in vec3 instancePos;
layout (location = 5) in float instanceScale;
layout (location = 3) in vec3 instancePos;
layout (location = 4) in float instanceScale;
layout (binding = 0) uniform UBO
{