Added slang shaders for compute cull and lod sample
Adjusted vertex bindings
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7 changed files with 175 additions and 4 deletions
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@ -6,8 +6,8 @@ layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec3 inColor;
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// Instanced attributes
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layout (location = 4) in vec3 instancePos;
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layout (location = 5) in float instanceScale;
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layout (location = 3) in vec3 instancePos;
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layout (location = 4) in float instanceScale;
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layout (binding = 0) uniform UBO
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{
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