Added slang shaders for compute cull and lod sample
Adjusted vertex bindings
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7 changed files with 175 additions and 4 deletions
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@ -6,8 +6,8 @@ struct VSInput
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[[vk::location(1)]] float3 Normal : NORMAL0;
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[[vk::location(2)]] float3 Color : COLOR0;
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// Instanced attributes
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[[vk::location(4)]] float3 instancePos : TEXCOORD0;
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[[vk::location(5)]] float instanceScale : TEXCOORD1;
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[[vk::location(3)]] float3 instancePos : TEXCOORD0;
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[[vk::location(4)]] float instanceScale : TEXCOORD1;
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};
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struct UBO
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