Separate oaque and masked pipelines
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85bf87125b
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3 changed files with 44 additions and 19 deletions
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@ -43,7 +43,7 @@ void main()
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mat3 TBN = mat3(T, B, N);
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N = TBN * normalize(texture(samplerNormalMap, inUV).xyz * 2.0 - vec3(1.0));
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const float ambient = 0.1;
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const float ambient = 0.25;
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vec3 L = normalize(inLightVec);
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vec3 V = normalize(inViewVec);
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vec3 R = reflect(-L, N);
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@ -52,7 +52,6 @@ void main()
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outFragColor = vec4(diffuse * color.rgb + specular, color.a);
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if (uboScene.colorShadingRates == 1) {
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outFragColor = vec4(diffuse * vec3(1.0) + specular, color.a);
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if (gl_FragmentSizeNV.x == 1 && gl_FragmentSizeNV.y == 1) {
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outFragColor.rgb *= vec3(0.5, 1.0, 0.5);
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}
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@ -13,6 +13,7 @@ VulkanExample::VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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title = "Variable rate shading";
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apiVersion = VK_VERSION_1_1;
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camera.type = Camera::CameraType::firstperson;
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camera.flipY = true;
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camera.setPosition(glm::vec3(0.0f, 1.0f, 0.0f));
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camera.setRotation(glm::vec3(0.0f, -90.0f, 0.0f));
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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@ -69,17 +70,17 @@ void VulkanExample::buildCommandBuffers()
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
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// POI: Bind the image that contains the shading rate patterns
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if (enableShadingRate) {
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// POI: todo
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.shadingRate);
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vkCmdBindShadingRateImageNV(drawCmdBuffers[i], shadingRateImage.view, VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV);
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}
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else
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{
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.base);
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}
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};
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scene.draw(drawCmdBuffers[i], vkglTF::RenderFlags::BindImages, pipelineLayout);
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// Render the scene
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Pipelines& pipelines = enableShadingRate ? shadingRatePipelines : basePipelines;
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.opaque);
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scene.draw(drawCmdBuffers[i], vkglTF::RenderFlags::BindImages | vkglTF::RenderFlags::RenderOpaqueNodes, pipelineLayout);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.masked);
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scene.draw(drawCmdBuffers[i], vkglTF::RenderFlags::BindImages | vkglTF::RenderFlags::RenderAlphaMaskedNodes, pipelineLayout);
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drawUI(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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@ -90,7 +91,7 @@ void VulkanExample::buildCommandBuffers()
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void VulkanExample::loadAssets()
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{
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vkglTF::descriptorBindingFlags = vkglTF::DescriptorBindingFlags::ImageBaseColor | vkglTF::DescriptorBindingFlags::ImageNormalMap;
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scene.loadFromFile(getAssetPath() + "models/sponza/sponza.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY);
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scene.loadFromFile(getAssetPath() + "models/sponza/sponza.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices);
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}
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void VulkanExample::setupDescriptors()
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@ -123,7 +124,7 @@ void VulkanExample::setupDescriptors()
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &shaderData.buffer.descriptor),
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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// [POI]
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@ -288,8 +289,27 @@ void VulkanExample::preparePipelines()
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shaderStages[0] = loadShader(getShadersPath() + "variablerateshading/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "variablerateshading/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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// Create pipeline without shading rate
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.base));
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// Properties for alpha masked materials will be passed via specialization constants
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struct SpecializationData {
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bool alphaMask;
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float alphaMaskCutoff;
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} specializationData;
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specializationData.alphaMask = false;
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specializationData.alphaMaskCutoff = 0.5f;
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const std::vector<VkSpecializationMapEntry> specializationMapEntries = {
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vks::initializers::specializationMapEntry(0, offsetof(SpecializationData, alphaMask), sizeof(SpecializationData::alphaMask)),
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vks::initializers::specializationMapEntry(1, offsetof(SpecializationData, alphaMaskCutoff), sizeof(SpecializationData::alphaMaskCutoff)),
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};
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VkSpecializationInfo specializationInfo = vks::initializers::specializationInfo(specializationMapEntries, sizeof(specializationData), &specializationData);
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shaderStages[1].pSpecializationInfo = &specializationInfo;
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// Create pipeline without shading rate
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &basePipelines.opaque));
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specializationData.alphaMask = true;
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rasterizationStateCI.cullMode = VK_CULL_MODE_NONE;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &basePipelines.masked));
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rasterizationStateCI.cullMode = VK_CULL_MODE_BACK_BIT;
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specializationData.alphaMask = false;
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// Create pipeline with shading rate enabled
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// [POI] Possible per-Viewport shading rate palette entries
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@ -316,7 +336,10 @@ void VulkanExample::preparePipelines()
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pipelineViewportShadingRateImageStateCI.viewportCount = 1;
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pipelineViewportShadingRateImageStateCI.pShadingRatePalettes = &shadingRatePalette;
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viewportStateCI.pNext = &pipelineViewportShadingRateImageStateCI;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.shadingRate));
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &shadingRatePipelines.opaque));
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specializationData.alphaMask = true;
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rasterizationStateCI.cullMode = VK_CULL_MODE_NONE;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &shadingRatePipelines.masked));
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}
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void VulkanExample::prepareUniformBuffers()
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@ -31,16 +31,19 @@ public:
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glm::mat4 projection;
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glm::mat4 view;
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glm::mat4 model = glm::mat4(1.0f);
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glm::vec4 lightPos = glm::vec4(0.0f, -5.0f, 0.0f, 1.0f);
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glm::vec4 lightPos = glm::vec4(0.0f, 2.5f, 0.0f, 1.0f);
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glm::vec4 viewPos;
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int32_t colorShadingRate;
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} values;
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} shaderData;
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struct Pipelines {
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VkPipeline base;
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VkPipeline shadingRate;
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} pipelines;
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VkPipeline opaque;
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VkPipeline masked;
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};
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Pipelines basePipelines;
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Pipelines shadingRatePipelines;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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