Scale point size to match camera distance, base point size on particle mass
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8baddd5f74
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8db5b0868f
3 changed files with 15 additions and 4 deletions
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@ -27,7 +27,7 @@
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// Lower particle count on Android for performance reasons
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#define PARTICLES_PER_ATTRACTOR 2 * 1024
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#else
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#define PARTICLES_PER_ATTRACTOR 8 * 1024
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#define PARTICLES_PER_ATTRACTOR 4 * 1024
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#endif
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class VulkanExample : public VulkanExampleBase
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@ -56,6 +56,7 @@ public:
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struct {
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glm::mat4 projection;
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glm::mat4 view;
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glm::vec2 screenDim;
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} ubo;
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} graphics;
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@ -371,7 +372,7 @@ public:
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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VK_FORMAT_R32G32B32A32_SFLOAT,
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offsetof(Particle, pos));
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// Location 1 : Velocity (used for gradient lookup)
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vertices.attributeDescriptions[1] =
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@ -703,6 +704,7 @@ public:
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{
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graphics.ubo.projection = camera.matrices.perspective;
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graphics.ubo.view = camera.matrices.view;
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graphics.ubo.screenDim = glm::vec2((float)width, (float)height);
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memcpy(graphics.uniformBuffer.mapped, &graphics.ubo, sizeof(graphics.ubo));
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}
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