Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc.
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7 changed files with 298 additions and 152 deletions
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@ -7,8 +7,11 @@ if %ERRORLEVEL% EQU 0 (
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mkdir "assets\shaders\instancing"
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xcopy "..\..\data\shaders\instancing\*.spv" "assets\shaders\instancing" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\texturearray_rocks_bc3.ktx" "assets\textures" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\angryteapot.3ds" "assets\models" /Y
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xcopy "..\..\data\models\rock01.dae" "assets\models" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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