Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc.

This commit is contained in:
saschawillems 2016-04-17 12:30:42 +02:00
parent 3faee12381
commit 8e2115a0d4
7 changed files with 298 additions and 152 deletions

View file

@ -7,8 +7,11 @@ if %ERRORLEVEL% EQU 0 (
mkdir "assets\shaders\instancing"
xcopy "..\..\data\shaders\instancing\*.spv" "assets\shaders\instancing" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\texturearray_rocks_bc3.ktx" "assets\textures" /Y
mkdir "assets\models"
xcopy "..\..\data\models\angryteapot.3ds" "assets\models" /Y
xcopy "..\..\data\models\rock01.dae" "assets\models" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y