From 8ed41c6ae87e5456f2c4f40b593824142626b49c Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Sun, 19 Jul 2020 11:53:10 +0200 Subject: [PATCH] Removed compiler warnings --- examples/texturecubemaparray/texturecubemaparray.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/examples/texturecubemaparray/texturecubemaparray.cpp b/examples/texturecubemaparray/texturecubemaparray.cpp index cd103760..238bb7c2 100644 --- a/examples/texturecubemaparray/texturecubemaparray.cpp +++ b/examples/texturecubemaparray/texturecubemaparray.cpp @@ -309,7 +309,7 @@ public: sampler.mipLodBias = 0.0f; sampler.compareOp = VK_COMPARE_OP_NEVER; sampler.minLod = 0.0f; - sampler.maxLod = cubeMapArray.mipLevels; + sampler.maxLod = static_cast(cubeMapArray.mipLevels); sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; sampler.maxAnisotropy = 1.0f; if (vulkanDevice->features.samplerAnisotropy) @@ -452,7 +452,7 @@ public: // Binding 1 : Fragment shader cubemap sampler vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor) }; - vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL); + vkUpdateDescriptorSets(device, static_cast(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr); // Sky box descriptor set VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox)); @@ -463,7 +463,7 @@ public: // Binding 1 : Fragment shader cubemap sampler vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor) }; - vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL); + vkUpdateDescriptorSets(device, static_cast(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr); } void preparePipelines() @@ -501,7 +501,7 @@ public: pipelineCreateInfo.pViewportState = &viewportState; pipelineCreateInfo.pDepthStencilState = &depthStencilState; pipelineCreateInfo.pDynamicState = &dynamicState; - pipelineCreateInfo.stageCount = shaderStages.size(); + pipelineCreateInfo.stageCount = static_cast(shaderStages.size()); pipelineCreateInfo.pStages = shaderStages.data(); pipelineCreateInfo.pVertexInputState = &vertexInputState;